* snap: add option `border_overlap` and other improvements
I really liked the way borders used to overlap when snapping and how
only the window's main surface would snap to the monitor, so I would
like to bring that behavior back, but in the form of a config option.
Other improvements include:
- reduced the number of snap functions from 4 down to 2, and only
one ever gets called at any given time.
- border size should not be added to gap size. It seemed like the
right thing to do at the time, but it makes snapping feel way
stronger than it actually should.
- all const variables have been given the all-caps naming convention.
- to avoid excessive casting, border size is declared as a double.
- to avoid excessive x + w, y + h calculations. I'm using a struct
called Range and working only with start and end values until the
very end of the function.
- check for both monitor snapping as well as reserved monitor space
snapping in a relatively efficient way.
* snap: always border-align for corners and reserved monitor space
We probably don't want to treat reserved monitor space as if it were just
a smaller monitor. Instead, it should be treated more like a borderless
window, which means our window's border should never encroach upon it.
* add snapping to floating windows
Works for both moving and resizing of windows.
It comes with 3 options:
`general:snap:enabled` - whether it's enabled, off by default
`general:snap:window_gap` - minimum gap in pixels between windows before
snapping. Setting to 0 effectively turns off this method of snapping.
`general:snap:monitor_gap` - minimum gap in pixels between window and
monitor edges before snapping. Again, setting it to 0 effectively turns
it off.
* snap: add more ignore criteria and change if clause into a guard
* snap: refactor code
* snap: new refactoring approach and account for border size
* snap: do corner snapping after all edge snapping is done
The approach of performing corner snaps after each individual edge snap
results in far fewer scenarios where snapping can occur.
After trying it out for a while, I found that I prefer an approach
that's more prone to snapping.
* snap: combine snapWindows and snapMonitor into a single function
* snap: add forced aspect ratio functionality
* snap: avoid directly referring to border_size config value
* snap: address vaxerski feedback
- add new line between functions
- use std::function typedef for SnapFn and make snap functions static
- avoid uninitialized variable declarations.
- change ignore condition m_bIsX11 to isX11OverrideRedirect()
- use braces for CBox and Vector2D declarations.
- add SNAP_INVALID to eSnapEdge enum
- use bitshift notation for eSnapEdge and eRectCorner
- make performSnap a non-member function.
* snap: add corner-snapping to forced aspect ratio mode
* layout: enable group rules for new floating windows
* fix comment
* do not apply group rules to a new floating window if it shouldBeFloated.
fixes child windows
* comment
If `default_split_ratio` is greater than 1.0, `split_bias` will give the
bigger half to a specific window:
0 - positional (default)
1 - current window
2 - opening window
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
* ## Open window relative to active window
`new_on_active`:
- `none` (default):
- `before`: above of the focused window
- `after`: below the focused window
If the focused window is the solo master window, or the new window replaces master, this option has no effect and new_on_top are respected.
## Refine new window status control
**BREAKING CHANGE**: new_is_master removed in favour of new variable
`new_status`:
- `slave` (default): new window open as slave
- `master`: new window open as master
- `inherit`: new window inherit status from active window, i.e. when the focused window is master, new window will become new master, otherwise new window are added to slaves
* refactor: rename a few variables
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
With the `silent` suffix, the focus remains on the current position in
the layout or the current monitor, instead of following the moved
window. When combined with `movewindow mon:X`, this this allows you to
get the same behavior as xmonad's `windowToScreen` command.