Hyprland/src/render
Vaxry d1638a09ba shadow: add sharp and refactor options
options moved to decoration:shadow:
2024-11-05 15:44:40 +00:00
..
decorations shadow: add sharp and refactor options 2024-11-05 15:44:40 +00:00
shaders shaders: Use sin-less hash for noise (#5607) 2024-04-17 19:01:50 +01:00
Framebuffer.cpp renderer: safeguard against non-sampleable currentFB in blurMainFb 2024-11-03 15:16:13 +00:00
Framebuffer.hpp renderer: improve api around new framebuffer changes 2024-11-02 15:26:45 +00:00
OpenGL.cpp shadow: add sharp and refactor options 2024-11-05 15:44:40 +00:00
OpenGL.hpp renderer: Add a missing texture asset and a user check 2024-11-01 15:52:09 +00:00
Renderbuffer.cpp renderbuffer: ensure framebuffer gets deleted (#7363) 2024-08-16 10:09:01 +01:00
Renderbuffer.hpp internal: nuke wlsignal and related 2024-09-24 00:47:34 +01:00
Renderer.cpp renderer: add expand_undersized_textures 2024-11-04 19:45:23 +00:00
Renderer.hpp internal: cleanup CMonitor usage and fix a few ref hogs 2024-10-26 02:06:13 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp renderer: Make shader time always count from zero (#6903) 2024-07-16 22:03:10 +02:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp misc: constify the remaining for loops (#7534) 2024-08-26 20:24:30 +02:00
Texture.hpp core/surface/buffer: Buffer lock/release fixes (#7110) 2024-07-31 21:47:26 +02:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00