.. |
decorations
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shadow: add sharp and refactor options
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2024-11-05 15:44:40 +00:00 |
shaders
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shaders: Use sin-less hash for noise (#5607)
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2024-04-17 19:01:50 +01:00 |
Framebuffer.cpp
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renderer: safeguard against non-sampleable currentFB in blurMainFb
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2024-11-03 15:16:13 +00:00 |
Framebuffer.hpp
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renderer: improve api around new framebuffer changes
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2024-11-02 15:26:45 +00:00 |
OpenGL.cpp
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shadow: add sharp and refactor options
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2024-11-05 15:44:40 +00:00 |
OpenGL.hpp
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renderer: Add a missing texture asset and a user check
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2024-11-01 15:52:09 +00:00 |
Renderbuffer.cpp
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renderbuffer: ensure framebuffer gets deleted (#7363)
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2024-08-16 10:09:01 +01:00 |
Renderbuffer.hpp
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internal: nuke wlsignal and related
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2024-09-24 00:47:34 +01:00 |
Renderer.cpp
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renderer: add expand_undersized_textures
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2024-11-04 19:45:23 +00:00 |
Renderer.hpp
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internal: cleanup CMonitor usage and fix a few ref hogs
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2024-10-26 02:06:13 +01:00 |
Shader.cpp
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shader: remove useless comment
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2023-06-29 23:20:10 +02:00 |
Shader.hpp
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renderer: Make shader time always count from zero (#6903)
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2024-07-16 22:03:10 +02:00 |
Shaders.hpp
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rewritten borders, fixed msaa
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2022-06-26 19:39:56 +02:00 |
Texture.cpp
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misc: constify the remaining for loops (#7534)
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2024-08-26 20:24:30 +02:00 |
Texture.hpp
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core/surface/buffer: Buffer lock/release fixes (#7110)
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2024-07-31 21:47:26 +02:00 |
Transformer.cpp
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transformers: allow modifying renderdata pre-pass
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2023-10-21 19:25:44 +01:00 |
Transformer.hpp
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transformers: allow modifying renderdata pre-pass
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2023-10-21 19:25:44 +01:00 |