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* aq * nv cursors * list aq dep * thanks fuf Co-authored-by: Mihai Fufezan <fufexan@protonmail.com> * thanks ikalco --------- Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
63 lines
1.4 KiB
Markdown
63 lines
1.4 KiB
Markdown
---
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weight: 10
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title: Tearing
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---
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Screen tearing is used to reduce latency and/or jitter in games.
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## Enabling tearing
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To enable tearing:
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- Set `general:allow_tearing` to `true`. This is a "master toggle"
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- Add an `immediate` windowrule to your game of choice. This makes sure that
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Hyprland will tear it.
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{{< callout >}}
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Please note that tearing will only be in effect when the game is in fullscreen
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and the only thing visible on the screen.
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{{< /callout >}}
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Example snippet:
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```env
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general {
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allow_tearing = true
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}
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windowrulev2 = immediate, class:^(cs2)$
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```
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{{< callout type=warning >}}
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If you experience graphical issues, you may be out of luck. Tearing support is
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experimental.
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See the likely culprits below.
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{{< /callout >}}
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## Common issues
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### No tearing at all
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Make sure your window rules are matching and you have the master toggle enabled.
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Also make sure nothing except for your game is showing on your monitor. No
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notifications, overlays, lockscreens, bars, other windows, etc. (on a different
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monitor is fine)
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### Apps that should tear, freeze
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Almost definitely means your GPU driver does not support tearing.
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Please _do not_ report issues if this is the culprit.
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### Graphical artifacts (random colorful pixels, etc)
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Likely issue with your graphics driver.
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Please _do not_ report issues if this is the culprit. Unfortunately, it's most
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likely your GPU driver's fault.
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