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24 lines
No EOL
455 B
C++
24 lines
No EOL
455 B
C++
#pragma once
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#include "../helpers/Vector2D.hpp"
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#include <GLES3/gl32.h>
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#include "Texture.hpp"
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class CFramebuffer {
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public:
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~CFramebuffer();
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bool alloc(int w, int h, bool highres = false);
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void addStencil();
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void bind() const;
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void release();
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void reset();
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bool isAllocated();
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Vector2D m_vSize;
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CTexture m_cTex;
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GLuint m_iFb = -1;
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CTexture* m_pStencilTex = nullptr;
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}; |