2017-06-08 21:52:42 +02:00
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#include <assert.h>
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2017-06-23 17:38:45 +02:00
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#include <GLES2/gl2.h>
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2017-08-09 21:25:34 +02:00
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#include <GLES2/gl2ext.h>
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2018-02-12 21:29:23 +01:00
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#include <stdint.h>
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2018-03-20 19:14:33 +01:00
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#include <stdio.h>
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2018-02-12 21:29:23 +01:00
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#include <stdlib.h>
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2017-06-08 21:52:42 +02:00
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#include <wayland-server-protocol.h>
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2018-02-12 21:29:23 +01:00
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#include <wayland-util.h>
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2017-10-21 03:48:58 +02:00
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#include <wlr/render/egl.h>
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2017-06-08 21:52:42 +02:00
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#include <wlr/render/interface.h>
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2018-03-20 19:14:33 +01:00
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#include <wlr/render/wlr_renderer.h>
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2018-03-15 09:11:03 +01:00
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#include <wlr/types/wlr_matrix.h>
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2017-06-21 18:10:07 +02:00
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#include <wlr/util/log.h>
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2017-11-29 22:32:55 +01:00
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#include "glapi.h"
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2018-03-24 23:30:28 +01:00
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#include "render/gles2.h"
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2017-06-08 21:52:42 +02:00
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2018-03-20 19:14:33 +01:00
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static const struct wlr_renderer_impl renderer_impl;
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2017-06-08 21:52:42 +02:00
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2018-03-24 23:30:28 +01:00
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struct wlr_gles2_renderer *gles2_get_renderer(
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2018-03-20 19:14:33 +01:00
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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2018-03-24 23:30:28 +01:00
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return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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assert(eglGetCurrentContext() == renderer->egl->context);
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return renderer;
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2017-06-08 21:52:42 +02:00
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}
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2018-03-20 23:10:42 +01:00
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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uint32_t height) {
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2018-03-24 23:30:28 +01:00
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gles2_get_renderer_in_context(wlr_renderer);
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2017-06-08 21:52:42 +02:00
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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2017-06-08 21:52:42 +02:00
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2018-03-20 23:10:42 +01:00
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glViewport(0, 0, width, height);
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2017-08-10 14:36:33 +02:00
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// enable transparency
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2018-03-20 19:14:33 +01:00
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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2017-08-10 14:36:33 +02:00
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2018-03-20 19:14:33 +01:00
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// XXX: maybe we should save output projection and remove some of the need
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2017-06-08 21:52:42 +02:00
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// for users to sling matricies themselves
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2017-06-08 21:52:42 +02:00
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}
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2018-03-20 19:14:33 +01:00
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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2018-03-24 23:30:28 +01:00
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gles2_get_renderer_in_context(wlr_renderer);
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2017-06-08 21:52:42 +02:00
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// no-op
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}
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2018-03-20 19:14:33 +01:00
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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2018-03-15 11:10:56 +01:00
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const float color[static 4]) {
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2018-03-24 23:30:28 +01:00
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gles2_get_renderer_in_context(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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2018-03-15 11:10:56 +01:00
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glClearColor(color[0], color[1], color[2], color[3]);
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2018-01-22 16:42:22 +01:00
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glClear(GL_COLOR_BUFFER_BIT);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2018-01-22 16:42:22 +01:00
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}
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2018-03-20 19:14:33 +01:00
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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2018-01-22 16:42:22 +01:00
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struct wlr_box *box) {
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2018-03-24 23:30:28 +01:00
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gles2_get_renderer_in_context(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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2018-01-22 16:42:22 +01:00
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2018-01-22 16:42:22 +01:00
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}
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2017-06-23 17:38:45 +02:00
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static void draw_quad() {
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GLfloat verts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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GLfloat texcoord[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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2018-03-20 19:14:33 +01:00
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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2017-06-23 17:38:45 +02:00
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2018-03-20 19:14:33 +01:00
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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2017-06-23 17:38:45 +02:00
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2018-03-20 19:14:33 +01:00
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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2017-06-23 17:38:45 +02:00
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2018-03-20 19:14:33 +01:00
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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2017-06-08 21:52:42 +02:00
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}
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2018-03-24 23:30:28 +01:00
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static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9],
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float alpha) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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gles2_get_texture_in_context(wlr_texture);
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2018-03-30 22:43:16 +02:00
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GLuint prog = 0;
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GLenum target = 0;
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2018-03-24 23:30:28 +01:00
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switch (texture->type) {
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case WLR_GLES2_TEXTURE_GLTEX:
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case WLR_GLES2_TEXTURE_WL_DRM_GL:
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prog = texture->has_alpha ? renderer->shaders.tex_rgba :
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renderer->shaders.tex_rgbx;
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target = GL_TEXTURE_2D;
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break;
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case WLR_GLES2_TEXTURE_WL_DRM_EXT:
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case WLR_GLES2_TEXTURE_DMABUF:
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2018-03-20 19:14:33 +01:00
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prog = renderer->shaders.tex_ext;
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2018-03-24 23:30:28 +01:00
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target = GL_TEXTURE_EXTERNAL_OES;
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break;
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2018-03-20 19:14:33 +01:00
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}
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2018-03-19 20:21:02 +01:00
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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2018-03-24 23:30:28 +01:00
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GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
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texture->gl_tex : texture->image_tex;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(target, tex_id);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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2018-03-20 19:14:33 +01:00
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glUseProgram(prog);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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2018-03-24 23:30:28 +01:00
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glUniform1i(1, texture->inverted_y);
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2018-03-20 19:14:33 +01:00
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glUniform1f(3, alpha);
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2018-03-24 23:30:28 +01:00
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2017-06-23 17:38:45 +02:00
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draw_quad();
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2018-03-24 23:30:28 +01:00
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2017-06-08 21:52:42 +02:00
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return true;
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}
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2018-02-21 23:20:09 +01:00
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2018-03-26 18:41:51 +02:00
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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2018-03-15 15:33:58 +01:00
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const float color[static 4], const float matrix[static 9]) {
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2018-03-24 23:30:28 +01:00
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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2018-03-19 20:21:02 +01:00
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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glUseProgram(renderer->shaders.quad);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform4f(1, color[0], color[1], color[2], color[3]);
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2017-06-23 17:38:45 +02:00
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draw_quad();
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2017-06-15 21:31:13 +02:00
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}
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2018-03-26 18:41:51 +02:00
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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2018-03-15 15:33:58 +01:00
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const float color[static 4], const float matrix[static 9]) {
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2018-03-24 23:30:28 +01:00
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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2018-03-19 20:21:02 +01:00
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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glUseProgram(renderer->shaders.ellipse);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform4f(1, color[0], color[1], color[2], color[3]);
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2017-06-23 17:38:45 +02:00
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draw_quad();
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2017-06-15 21:31:13 +02:00
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}
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2018-03-21 08:50:59 +01:00
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static const enum wl_shm_format *gles2_renderer_formats(
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struct wlr_renderer *wlr_renderer, size_t *len) {
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return gles2_formats(len);
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2017-06-22 22:32:47 +02:00
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}
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2018-03-24 23:30:28 +01:00
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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if (!eglQueryWaylandBufferWL) {
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return false;
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}
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EGLint fmt;
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return eglQueryWaylandBufferWL(renderer->egl->display, resource,
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EGL_TEXTURE_FORMAT, &fmt);
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}
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer, int *width, int *height) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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if (!eglQueryWaylandBufferWL) {
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return;
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}
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2018-03-20 19:14:33 +01:00
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2018-03-24 23:30:28 +01:00
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eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
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eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
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2017-10-08 02:11:56 +02:00
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}
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2018-03-20 19:14:33 +01:00
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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2018-01-23 22:06:54 +01:00
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t dst_y, void *data) {
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2018-03-24 23:30:28 +01:00
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gles2_get_renderer_in_context(wlr_renderer);
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2018-03-20 19:14:33 +01:00
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const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
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2018-01-23 22:06:54 +01:00
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if (fmt == NULL) {
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wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
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return false;
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}
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_PUSH;
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2018-01-23 22:06:54 +01:00
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// Make sure any pending drawing is finished before we try to read it
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glFinish();
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// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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// the lines out row by row
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unsigned char *p = data + dst_y * stride;
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for (size_t i = src_y; i < src_y + height; ++i) {
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glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
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2018-01-26 23:13:41 +01:00
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fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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2017-10-08 02:11:56 +02:00
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}
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2018-01-23 22:06:54 +01:00
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2018-03-20 19:14:33 +01:00
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GLES2_DEBUG_POP;
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2018-01-23 22:06:54 +01:00
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return true;
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2017-10-08 02:11:56 +02:00
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}
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2018-03-20 19:14:33 +01:00
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static bool gles2_format_supported(struct wlr_renderer *r,
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2018-01-23 22:06:54 +01:00
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enum wl_shm_format wl_fmt) {
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2018-03-20 19:14:33 +01:00
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return gles2_format_from_wl(wl_fmt) != NULL;
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}
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static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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GLES2_DEBUG_PUSH;
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glDeleteProgram(renderer->shaders.quad);
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glDeleteProgram(renderer->shaders.ellipse);
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glDeleteProgram(renderer->shaders.tex_rgba);
|
|
|
|
glDeleteProgram(renderer->shaders.tex_rgbx);
|
|
|
|
glDeleteProgram(renderer->shaders.tex_ext);
|
|
|
|
GLES2_DEBUG_POP;
|
|
|
|
|
|
|
|
if (glDebugMessageCallbackKHR) {
|
|
|
|
glDisable(GL_DEBUG_OUTPUT_KHR);
|
|
|
|
glDebugMessageCallbackKHR(NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(renderer);
|
2017-08-11 04:15:37 +02:00
|
|
|
}
|
|
|
|
|
2018-03-20 19:14:33 +01:00
|
|
|
static const struct wlr_renderer_impl renderer_impl = {
|
|
|
|
.destroy = gles2_destroy,
|
|
|
|
.begin = gles2_begin,
|
|
|
|
.end = gles2_end,
|
|
|
|
.clear = gles2_clear,
|
|
|
|
.scissor = gles2_scissor,
|
|
|
|
.render_texture_with_matrix = gles2_render_texture_with_matrix,
|
2018-03-26 18:41:51 +02:00
|
|
|
.render_quad_with_matrix = gles2_render_quad_with_matrix,
|
|
|
|
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
|
2018-03-21 08:50:59 +01:00
|
|
|
.formats = gles2_renderer_formats,
|
2018-03-24 23:30:28 +01:00
|
|
|
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
|
|
|
|
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
|
2018-03-20 19:14:33 +01:00
|
|
|
.read_pixels = gles2_read_pixels,
|
|
|
|
.format_supported = gles2_format_supported,
|
2018-03-24 23:30:28 +01:00
|
|
|
.texture_from_pixels = gles2_texture_from_pixels,
|
|
|
|
.texture_from_wl_drm = gles2_texture_from_wl_drm,
|
|
|
|
.texture_from_dmabuf = gles2_texture_from_dmabuf,
|
2017-06-08 21:52:42 +02:00
|
|
|
};
|
|
|
|
|
2018-03-20 19:14:33 +01:00
|
|
|
void gles2_push_marker(const char *file, const char *func) {
|
|
|
|
if (!glPushDebugGroupKHR) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
|
|
|
|
char str[len];
|
|
|
|
snprintf(str, len, "%s:%s", file, func);
|
|
|
|
glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gles2_pop_marker(void) {
|
|
|
|
if (glPopDebugGroupKHR) {
|
|
|
|
glPopDebugGroupKHR();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
|
|
|
|
switch (type) {
|
|
|
|
case GL_DEBUG_TYPE_ERROR_KHR: return L_ERROR;
|
|
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
|
|
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
|
|
|
|
case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
|
|
|
|
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
|
2018-03-31 06:27:30 +02:00
|
|
|
case GL_DEBUG_TYPE_OTHER_KHR: return L_DEBUG;
|
2018-03-20 19:14:33 +01:00
|
|
|
case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
|
|
|
|
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
|
|
|
|
case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
|
2018-03-31 06:27:30 +02:00
|
|
|
default: return L_DEBUG;
|
2018-03-20 19:14:33 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|
|
|
GLsizei len, const GLchar *msg, const void *user) {
|
|
|
|
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
static GLuint compile_shader(GLuint type, const GLchar *src) {
|
|
|
|
GLES2_DEBUG_PUSH;
|
|
|
|
|
|
|
|
GLuint shader = glCreateShader(type);
|
|
|
|
glShaderSource(shader, 1, &src, NULL);
|
|
|
|
glCompileShader(shader);
|
|
|
|
|
|
|
|
GLint ok;
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
|
|
|
if (ok == GL_FALSE) {
|
|
|
|
glDeleteShader(shader);
|
|
|
|
shader = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLES2_DEBUG_POP;
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
|
|
|
|
GLES2_DEBUG_PUSH;
|
|
|
|
|
|
|
|
GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
|
|
|
|
if (!vert) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
|
|
|
|
if (!frag) {
|
|
|
|
glDeleteShader(vert);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint prog = glCreateProgram();
|
|
|
|
glAttachShader(prog, vert);
|
|
|
|
glAttachShader(prog, frag);
|
|
|
|
glLinkProgram(prog);
|
|
|
|
|
|
|
|
glDetachShader(prog, vert);
|
|
|
|
glDetachShader(prog, frag);
|
|
|
|
glDeleteShader(vert);
|
|
|
|
glDeleteShader(frag);
|
|
|
|
|
|
|
|
GLint ok;
|
|
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
|
|
|
if (ok == GL_FALSE) {
|
|
|
|
glDeleteProgram(prog);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLES2_DEBUG_POP;
|
|
|
|
return prog;
|
|
|
|
|
|
|
|
error:
|
|
|
|
GLES2_DEBUG_POP;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const GLchar quad_vertex_src[];
|
|
|
|
extern const GLchar quad_fragment_src[];
|
|
|
|
extern const GLchar ellipse_fragment_src[];
|
|
|
|
extern const GLchar tex_vertex_src[];
|
|
|
|
extern const GLchar tex_fragment_src_rgba[];
|
|
|
|
extern const GLchar tex_fragment_src_rgbx[];
|
|
|
|
extern const GLchar tex_fragment_src_external[];
|
|
|
|
|
2018-04-01 00:49:43 +02:00
|
|
|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
2018-03-20 19:14:33 +01:00
|
|
|
struct wlr_gles2_renderer *renderer =
|
|
|
|
calloc(1, sizeof(struct wlr_gles2_renderer));
|
|
|
|
if (renderer == NULL) {
|
2017-08-15 07:56:47 +02:00
|
|
|
return NULL;
|
|
|
|
}
|
2018-03-20 19:14:33 +01:00
|
|
|
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
|
2017-10-21 23:20:26 +02:00
|
|
|
|
2018-04-01 00:49:43 +02:00
|
|
|
renderer->egl = egl;
|
2018-03-20 19:14:33 +01:00
|
|
|
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
|
|
|
|
|
2018-03-27 23:02:48 +02:00
|
|
|
renderer->exts_str = (const char*) glGetString(GL_EXTENSIONS);
|
|
|
|
wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION));
|
|
|
|
wlr_log(L_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
|
|
|
|
wlr_log(L_INFO, "Supported GLES2 extensions: %s", renderer->exts_str);
|
|
|
|
|
2018-03-20 19:14:33 +01:00
|
|
|
if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
|
|
|
|
glEnable(GL_DEBUG_OUTPUT_KHR);
|
|
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
|
|
|
glDebugMessageCallbackKHR(gles2_log, NULL);
|
|
|
|
|
|
|
|
// Silence unwanted message types
|
|
|
|
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
|
|
|
|
GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
|
|
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
|
|
|
|
GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLES2_DEBUG_PUSH;
|
|
|
|
|
|
|
|
renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
|
|
|
|
if (!renderer->shaders.quad) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
renderer->shaders.ellipse =
|
|
|
|
link_program(quad_vertex_src, ellipse_fragment_src);
|
|
|
|
if (!renderer->shaders.ellipse) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
renderer->shaders.tex_rgba =
|
|
|
|
link_program(tex_vertex_src, tex_fragment_src_rgba);
|
|
|
|
if (!renderer->shaders.tex_rgba) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
renderer->shaders.tex_rgbx =
|
|
|
|
link_program(tex_vertex_src, tex_fragment_src_rgbx);
|
|
|
|
if (!renderer->shaders.tex_rgbx) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
if (glEGLImageTargetTexture2DOES) {
|
|
|
|
renderer->shaders.tex_ext =
|
|
|
|
link_program(tex_vertex_src, tex_fragment_src_external);
|
|
|
|
if (!renderer->shaders.tex_ext) {
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GLES2_DEBUG_POP;
|
2017-10-21 23:20:26 +02:00
|
|
|
|
2017-08-14 14:37:50 +02:00
|
|
|
return &renderer->wlr_renderer;
|
2018-03-20 19:14:33 +01:00
|
|
|
|
|
|
|
error:
|
|
|
|
glDeleteProgram(renderer->shaders.quad);
|
|
|
|
glDeleteProgram(renderer->shaders.ellipse);
|
|
|
|
glDeleteProgram(renderer->shaders.tex_rgba);
|
|
|
|
glDeleteProgram(renderer->shaders.tex_rgbx);
|
|
|
|
glDeleteProgram(renderer->shaders.tex_ext);
|
|
|
|
|
|
|
|
GLES2_DEBUG_POP;
|
|
|
|
|
|
|
|
if (glDebugMessageCallbackKHR) {
|
|
|
|
glDisable(GL_DEBUG_OUTPUT_KHR);
|
|
|
|
glDebugMessageCallbackKHR(NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(renderer);
|
|
|
|
return NULL;
|
2017-06-08 21:52:42 +02:00
|
|
|
}
|