Commit Graph

1681 Commits

Author SHA1 Message Date
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 3d4afbe945 scene: use scene_node_get_size in wlr_scene_node_at
This allows to unify the RECT and BUFFER code-paths. The BUFFER one
will become more complicated with destination size and transforms.
2021-09-22 10:45:39 -06:00
Simon Ser 27b529f8a0 scene: add scene_node_get_size helper 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Simon Ser f6f0e010d1 scene: unify intersection logic in wlr_scene_node_at
Let's extract the common bits.
2021-09-22 10:45:39 -06:00
Simon Ser b25759cd20 scene: drop default case in wlr_scene_node_at
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak ccc84f11a4 xdg surface: check adding configure_idle for NULL 2021-09-21 10:09:09 +02:00
Kirill Primak 0e2d369106 xdg-surface: simplify configure mechanism
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
2021-09-21 10:09:09 +02:00
Kirill Primak b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni 9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Kirill Primak 52da68b591 xdg popup: move function to a file it belongs to 2021-09-11 12:11:55 +02:00
Simon Ser 4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason 105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Andri Yngvason 04d234bac1 screencopy: Use output->front_buffer instead of wlr_output_export_dmabuf 2021-09-10 10:37:18 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 7832005a1f scene: move source to subdir
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
2021-09-09 12:04:35 +02:00
Quantum 679f5ed966 scene: fix compile error in release builds
On release builds, gcc detects a variable uninitialized error, and generates
a warning, which gets converted to an error due to -Werror.
2021-09-09 10:01:48 +02:00
Simon Ser 44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser 9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser 04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser 968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Ser 872993f95d scene: fix wlr_scene_render_output offset
When providing non-zero layout-local coordinates to
wlr_scene_render_output, the viewport should be translated by the
given values. However the viewport was translated by the opposite
values: when giving 42,42 the viewport's position would be set to
-42,-42.
2021-09-08 09:50:08 -04:00
Simon Zeni 3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Ser 04304c322e output-damage: fix damage on modeset
On modeset wlr_output will internally allocate a buffer. The
backend will emit a "mode" output event, then wlr_output will
emit a "commit" event.

wlr_output_damage handles the "mode" event by damaging the whole
output, and then handles the "commit" event. However the commit
event has a buffer, so wlr_output_damage rotates the damage in its
ring buffer, thinking the compositor has rendered a frame. The
compositor hasn't rendered a frame, what wlr_output_damage sees is
the internal wlr_output black buffer used for the modeset.

Let's fix this by damaging the whole output in the "commit" event
handler if the mode has changed. Additionally, damage the whole
output after rotating the damage ring buffer.
2021-09-07 22:27:31 +02:00
Simon Ser 88919464ef surface: fix abort on NULL buffer attach
Fixes: ba0525c5c0 ("surface: drop wlr_surface_state.buffer_resource")
Closes: https://github.com/swaywm/wlroots/issues/3173
2021-09-07 10:27:46 +02:00
Simon Ser ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser 0978a702d7 surface: ensure buffer is reset to NULL in surface_state_move
When surface_state_move processes a NULL commit, make sure to
reset state->buffer to NULL instead of leaving behind an old
wlr_buffer.
2021-09-06 14:21:23 -04:00
Simon Ser 0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak 610f0c0805 surface: inline surface_commit_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak cf56596565 surface: change surface_finalize_state() to surface_finalize_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak ba55c7c4ff surface: rename impl and its functions
This makes the naming consistent with other resource implementations.
2021-09-06 17:37:08 +02:00
Kirill Primak 90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser 3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser 56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Kirill Primak 242c23743f surface: cache frame callback lists again
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
2021-09-06 17:37:08 +02:00
Simon Ser d290b13871 seat: avoid copying the keymap for each client
We can just send a read-only file descriptor instead.
2021-09-05 22:06:25 +02:00
Simon Ser 62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Devin J. Pohly 00c2bae1d3 scene: remove redundant empty-region check in render_texture() 2021-09-02 19:05:02 +02:00
Devin J. Pohly 9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 7ec9523ea3 scene: stricter assertions on reparent
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
2021-08-30 16:43:18 +02:00