Drew DeVault
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23fb663ea4
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Merge pull request #453 from emersion/surface-transform
Add surface transforms support
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2017-12-14 14:43:04 -05:00 |
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emersion
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18eb1eee3f
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Listen to display destroy in xwayland, rename wlr_egl_free
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2017-12-08 00:59:37 +01:00 |
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emersion
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f4754ad1a2
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Fix surface transforms
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2017-11-30 23:58:12 +01:00 |
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Scott Anderson
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9b984253e2
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Move egl.h to render/egl.h
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2017-10-22 10:36:07 +13:00 |
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emersion
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0ce3135304
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Move read_pixels from output to renderer
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2017-10-08 02:11:56 +02:00 |
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Scott Anderson
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009c3747a8
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Multi-GPU DRM
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2017-10-01 22:29:25 +13:00 |
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emersion
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427bdb5b55
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Use more consistent include guard names
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2017-09-23 10:26:01 +02:00 |
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Dominique Martinet
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f24b3df980
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wlr renderer/texture: rename init to create when it does alloc
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2017-08-19 08:33:31 +02:00 |
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Tony Crisci
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72a33b736f
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implement texture get buffer size
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2017-08-15 07:36:50 -04:00 |
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Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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2017-08-14 08:37:50 -04:00 |
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Drew DeVault
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94e6e6334b
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Refactor out wlr_texture_state
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2017-08-14 08:25:26 -04:00 |
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Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
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nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
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Drew DeVault
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4de930542f
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Implement partial texture uploads
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2017-08-09 22:17:40 -04:00 |
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nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
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Scott Anderson
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1db97a9af9
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Updated DRM cursor rendering
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2017-08-06 21:38:40 +12:00 |
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Drew DeVault
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8920b5d607
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Merge branch 'wlcore'
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2017-06-29 16:00:24 -04:00 |
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Scott Anderson
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0cd94f0cf0
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Added software cursor fallback
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2017-06-26 17:34:15 +12:00 |
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Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
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Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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2017-06-23 13:41:07 -04:00 |
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Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |
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Drew DeVault
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fd91244e83
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Update everyone to use new headers
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2017-06-21 10:27:45 -04:00 |
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Drew DeVault
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2443a070e7
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Add colored quad and ellipse rendering primitives
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2017-06-15 15:31:13 -04:00 |
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Drew DeVault
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cd6a40d816
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Further improvements to rendering subsystem
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2017-06-08 15:52:42 -04:00 |
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Drew DeVault
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fc1dc1b5b0
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Use constant VBO for quad, add matrix stuff
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2017-06-07 21:35:07 -04:00 |
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