Commit graph

127 commits

Author SHA1 Message Date
Drew DeVault
4bf936360d Arrange & render layer surfaces 2018-03-27 18:50:09 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
Guido Günther
b1852096c5 linux-dmabuf: Support multi plane formats like NV12 2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection 2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c 2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25 gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:

  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867 gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7 gles2: allow to specify texture target type
Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.

This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
Matrix redesign
2018-03-17 15:22:00 -04:00
Guido Günther
7fd7dff26f egl: print supported dmabuf formats
Useful for debugging dmabuf related problems e.g. when a client requests
a certain and we fail to support it.
2018-03-16 09:47:21 +01:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders 2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported 2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign 2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7 Indent GLSL by two spaces
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
14cdb6153f Add initial linux_dmabuf protocol support
Tested with

    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)

Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942 render: Flip textures in case of inverted_y 2018-03-11 19:02:05 +01:00
emersion
d9571f27e6
Merge pull request #691 from agx/egl_ext_match
Avoid false positives on egl extension matching
2018-02-28 21:22:00 +01:00
Guido Günther
d9f2e90df6 Avoid false positives on egl extension matching
Due to the strstr prefix match EGL_EXT_foo would be incorrectly matched
if EGL_EXT_foobar would be available but not foo.

This doesn't matter for the currently checked extensions but will matter
for EGL_EXT_image_dma_buf_import_modifiers vs
EGL_EXT_image_dma_buf_import

Code borrowed from weston
2018-02-28 20:03:06 +01:00
Guido Günther
2dc8a35db2 textures: tell us which texture format is unsupported 2018-02-28 18:36:32 +01:00
Guido Günther
d928ddc36c wlr_egl_create_image: return NULL when function is missing
This matches the return value of elgCreateImage in case of error.
2018-02-28 08:44:00 +01:00
Guido Günther
d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility" 2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb Explicitly export EFL symbols 2018-02-19 14:26:40 +13:00
Guido Günther
4d496802dd Log GL and EGL vendor
useful for debugging
2018-02-15 10:40:19 +01:00
Rodrigo Lourenço
168e26489a Add missing dependencies 2018-02-14 18:42:39 +00:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private 2018-02-12 19:52:47 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe 2018-02-12 09:12:31 +01:00
emersion
bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 2018-01-22 16:42:22 +01:00
Tony Crisci
85a6939cf2 rename matrix model box to project box 2018-01-21 19:03:10 -05:00
Tony Crisci
d13114520a move matrix model code to matrix.h 2018-01-21 15:53:42 -05:00
emersion
0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00