Commit graph

138 commits

Author SHA1 Message Date
Guido Günther
d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 2018-01-22 16:42:22 +01:00
Tony Crisci
85a6939cf2 rename matrix model box to project box 2018-01-21 19:03:10 -05:00
Tony Crisci
d13114520a move matrix model code to matrix.h 2018-01-21 15:53:42 -05:00
emersion
0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
emersion
b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs 2017-12-17 23:51:04 +01:00
Drew DeVault
23fb663ea4
Merge pull request #453 from emersion/surface-transform
Add surface transforms support
2017-12-14 14:43:04 -05:00
emersion
18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free 2017-12-08 00:59:37 +01:00
emersion
f4754ad1a2
Fix surface transforms 2017-11-30 23:58:12 +01:00
Scott Anderson
9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Scott Anderson
009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
emersion
427bdb5b55
Use more consistent include guard names 2017-09-23 10:26:01 +02:00
Dominique Martinet
f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Tony Crisci
72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Drew DeVault
de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault
c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
nyorain
67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault
4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
nyorain
e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson
1db97a9af9 Updated DRM cursor rendering 2017-08-06 21:38:40 +12:00
Drew DeVault
8920b5d607 Merge branch 'wlcore' 2017-06-29 16:00:24 -04:00
Scott Anderson
0cd94f0cf0 Added software cursor fallback 2017-06-26 17:34:15 +12:00
Drew DeVault
5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault
2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault
b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Drew DeVault
fd91244e83 Update everyone to use new headers 2017-06-21 10:27:45 -04:00
Drew DeVault
2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault
cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault
fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00