emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
...
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371
Downgrade gles2 messages to L_DEBUG
...
L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
...
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glBindTexture(target, tex_id);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
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Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c
Fix issue starting up client EGL on X11 backend
2018-03-27 18:51:38 -04:00
Drew DeVault
f444a0d14c
Implement layer surface damage
2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d
Arrange & render layer surfaces
2018-03-27 18:50:09 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl
2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5
linux-dmabuf: Support multi plane formats like NV12
2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign
2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug
2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection
2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25
gles2: Honor alpha in fragment_src_external
...
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867
gles2_texture_bind: use texture's target type
...
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
...
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
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Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
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Matrix redesign
2018-03-17 15:22:00 -04:00
Guido Günther
7fd7dff26f
egl: print supported dmabuf formats
...
Useful for debugging dmabuf related problems e.g. when a client requests
a certain and we fail to support it.
2018-03-16 09:47:21 +01:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders
2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7
Indent GLSL by two spaces
...
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
14cdb6153f
Add initial linux_dmabuf protocol support
...
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942
render: Flip textures in case of inverted_y
2018-03-11 19:02:05 +01:00
emersion
d9571f27e6
Merge pull request #691 from agx/egl_ext_match
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Avoid false positives on egl extension matching
2018-02-28 21:22:00 +01:00
Guido Günther
d9f2e90df6
Avoid false positives on egl extension matching
...
Due to the strstr prefix match EGL_EXT_foo would be incorrectly matched
if EGL_EXT_foobar would be available but not foo.
This doesn't matter for the currently checked extensions but will matter
for EGL_EXT_image_dma_buf_import_modifiers vs
EGL_EXT_image_dma_buf_import
Code borrowed from weston
2018-02-28 20:03:06 +01:00
Guido Günther
2dc8a35db2
textures: tell us which texture format is unsupported
2018-02-28 18:36:32 +01:00
Guido Günther
d928ddc36c
wlr_egl_create_image: return NULL when function is missing
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This matches the return value of elgCreateImage in case of error.
2018-02-28 08:44:00 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
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so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb
Explicitly export EFL symbols
2018-02-19 14:26:40 +13:00
Guido Günther
4d496802dd
Log GL and EGL vendor
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useful for debugging
2018-02-15 10:40:19 +01:00
Rodrigo Lourenço
168e26489a
Add missing dependencies
2018-02-14 18:42:39 +00:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private
2018-02-12 19:52:47 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe
2018-02-12 09:12:31 +01:00
emersion
bf6d245400
Swap buffers with damage
2018-02-09 22:54:14 +01:00