Tony Crisci
f03be94309
rename wlr_cursor to wlr_xcursor
...
This is for the implementation of another type that should be called wlr_cursor.
2017-08-18 19:48:55 -04:00
nyorain
86314caa5b
Implement wlr_data_{source,device,device_manager}
2017-08-18 18:56:21 +02:00
Drew DeVault
e5fd858394
Merge pull request #101 from nyorain/texture_fix
...
Fix surface buffer uploading
2017-08-18 10:16:45 -04:00
Drew DeVault
3138c5ddf0
Clean up wlr_output_layout
2017-08-17 21:06:28 -04:00
Tony Crisci
5a9baf487e
add helper methods for intersection
2017-08-17 21:05:13 -04:00
Tony Crisci
2e9e237f9d
layout-output example: handle empty config
2017-08-17 21:05:13 -04:00
Tony Crisci
44181b57ac
Add wlr_output_layout implementation
...
An output layout consists of a mapping of outputs to their position in a global
coordinate system that usually cooresponds to the output position in physical
space in front of the user.
Add an example that allows configuration of an output layout and demonstrates
its boundaries with a bouncing image.
2017-08-17 21:05:13 -04:00
nyorain
10eee58d2d
Fix surface buffer uploading
2017-08-17 17:50:09 +02:00
nyorain
ad22b4874d
Fix wlr_seat; add to example compositor
2017-08-17 13:06:53 +02:00
Drew DeVault
af5db7a44c
Initial pass on wlr_seat
2017-08-17 12:57:04 +02:00
Calvin Lee
901c14c409
Prevent alloc errors from crashing in list_t
...
This commit changes the `list_t` api so that alloc errors can be
detected and worked around. Also fixes errors not found in 5cc7342
2017-08-16 09:23:21 +02:00
Dominique Martinet
f9b55dfa95
Make wlr_wl_shell_create work like xdg
...
Also:
- rename wlr_xdg_shell_v6_init to create as that is what it does
- free wlr_xdg_shell on failure to create wl_global, the struct
is not initialized enough to call destroy at that point
2017-08-15 15:36:02 +02:00
Dominique Martinet
5dae8e1be8
example compositor: only iterate over wl_shell and xdg_shell surfaces
2017-08-15 15:34:26 +02:00
Dominique Martinet
f4e6b138fb
Move wl_shell into wlroots
2017-08-15 15:13:23 +02:00
Drew DeVault
f60b53c6e3
Change how surface matricies are calculated
2017-08-15 08:52:30 -04:00
Tony Crisci
d5f98dbf61
refactor getting surface size into a function
2017-08-15 08:22:22 -04:00
Tony Crisci
5b1ce84350
implement buffer transform
2017-08-15 07:36:51 -04:00
Tony Crisci
84c6dbd58d
remove unused dimension from buffer calculations
2017-08-15 07:36:51 -04:00
Tony Crisci
e46ec57b43
implement surface sizing
2017-08-15 07:36:51 -04:00
Tony Crisci
72a33b736f
implement texture get buffer size
2017-08-15 07:36:50 -04:00
Tony Crisci
f0f190bfa5
implement buffer scale
...
Keep track of the scale of the buffer set by surface.set_buffer_scale.
Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.
Use buffer damage to determine the damage of the buffer when flushing damage.
Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Dominique Martinet
ba20d5b3ca
Refactor out wlr_touch_state
2017-08-14 16:22:31 +02:00
Dominique Martinet
bd67849c03
Refactor out wlr_tablet_tool_state
2017-08-14 16:22:31 +02:00
Dominique Martinet
a289940bff
Refactor out wlr_tablet_pad_state
2017-08-14 16:22:31 +02:00
Dominique Martinet
53e7bebd23
Refactor out wlr_pointer_state
2017-08-14 16:22:31 +02:00
Dominique Martinet
0a3246ad97
Refactor out wlr_keyboard_state
2017-08-14 16:22:31 +02:00
Dominique Martinet
e6ad67911b
Refactor out wlr_input_device_state
2017-08-14 16:22:31 +02:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
2017-08-14 08:25:26 -04:00
Drew DeVault
c8c6619146
Refactor out wlr_output_mode_state
2017-08-14 08:03:51 -04:00
Calvin Lee
de66bdb867
Add backend detection functions
...
Resolves #80
2017-08-13 23:08:33 +02:00
Drew DeVault
41e735242d
Remove wlr_output_state, update backends
2017-08-13 11:38:03 -04:00
Drew DeVault
4386816889
wlr_backend_init -> wlr_backend_start
...
Also renames create to init. We'll use create for anything that
allocates and init for anything that takes a pointer and initializes it.
2017-08-13 10:19:57 -04:00
Drew DeVault
81cd90297d
Refactor out wlr_backend_state from wl/multi
2017-08-12 11:43:36 -04:00
Drew DeVault
ce65a0c138
Merge pull request #69 from 4e554c4c/user_data
...
Add user data to wlr_* structs
2017-08-11 14:59:15 -04:00
Calvin Lee
a8c1e8ce69
Add user data to wlr_* structs
...
Resolves #68
2017-08-11 20:44:17 +02:00
nyorain
ed2fc30625
Fix wlr_surface invalid values
2017-08-11 20:30:42 +02:00
Drew DeVault
62d8b252c0
Refactor meson and move xdg-shell into wlroots
2017-08-11 09:37:09 -04:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
31d78ff497
Fix wlr_surface destruction bug
2017-08-10 12:42:35 +02:00
Tony Crisci
14654ecb77
implement compositor create region
...
Complete the implementation of wlr_region_create and put it in the compositor.
2017-08-10 05:59:43 -04:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
750d0ad458
Flesh out wlr_surface state lifecycle a bit
...
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault
4de930542f
Implement partial texture uploads
2017-08-09 22:17:40 -04:00
Tony Crisci
8306f46dfb
implement surface frame
...
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
nyorain
cf9ee6ce3f
Move wlr_surface into wlr
2017-08-09 17:27:12 +02:00
nyorain
1bea754521
Implement wlr_region using pixman
2017-08-09 17:05:55 +02:00