Commit graph

4821 commits

Author SHA1 Message Date
Simon Ser
68c4f15958 backend/x11: implement get_dmabuf_primary_formats 2021-06-07 15:42:38 +02:00
Simon Ser
44feb832f9 backend/headless: remove swapchain
Rely on wlr_output's generic swapchain support instead of creating our
own. The headless output now simply keeps a reference to the front buffer
and does nothing else.
2021-06-07 15:42:38 +02:00
Simon Ser
1a06ea7750 output: make attach_render and rollback_render optional
If these aren't provided by the backend, allocate a swapchain for the
output.
2021-06-07 15:42:38 +02:00
Simon Ser
233a2617cf output: split output_pick_cursor_format
Introduce output_pick_format that can be re-used for the primary
buffer too.
2021-06-07 15:42:38 +02:00
Simon Ser
4d603826c8 output: add get_primary_formats to interface
This function returns the set of formats the backend can use for the
primary buffer. It can be used to allocate a buffer suitable for
scan-out.
2021-06-07 15:42:38 +02:00
Simon Ser
534615cd55 buffer: use wlr_texture_from_buffer for wl_shm_buffer 2021-06-07 09:22:56 -04:00
Simon Ser
7c26345826 buffer: introduce wlr_shm_client_buffer
Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper
around wl_shm_buffer.

Because the client can destroy the wl_buffer while we still are using
it, we need to do some libwayland tricks to still be able to continue
accessing its underlying storage. We need to reference the wl_shm_pool
and save the data pointer.
2021-06-07 09:22:56 -04:00
Simon Ser
625c66ef75 render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser
6e43d642b2 render/gles2: add support for DATA_PTR buffers in texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser
38ba5881a0 buffer: replace get_data_ptr with {begin,end}_data_ptr_access
This new API allows buffer implementations to know when a user is
actively accessing the buffer's underlying storage. This is
important for the upcoming client-backed wlr_buffer implementation.
2021-06-07 09:22:56 -04:00
Simon Ser
9e58301df7 surface: allow placing subsurfaces below parent
Prior to this commit, subsurfaces could only be placed above their
parent. Any place_{above,below} request involving the parent would
fail with a protocol error.

However the Wayland protocol allows using the parent surface in the
place_{above,below} requests, and allows subsurfaces to be placed
below their parent.

Weston's implementation adds a dummy wl_list node in the subsurface
list. However this is potentially dangerous: iterating the list
requires making sure the dummy wl_list node is checked for, otherwise
memory corruption will happen.

Instead, split the list in two: one for subsurfaces above the parent,
the other for subsurfaces below.

Tested with wleird's subsurfaces demo client.

Closes: https://github.com/swaywm/wlroots/issues/1865
2021-06-03 14:04:07 +02:00
zccrs
11040d4942 Make the xdg_popup_get_position to public
Rename the xdg_popup_get_position to
wlr_xdg_popup_get_position
2021-06-03 09:50:54 +02:00
Simon Ser
76f51a949f xdg-activation-v1: add token timeout
There isn't always a good time to prune old tokens. Compositors
which only implement a "give focus on activation" logic can prune
tokens on focus change. However other compositors might want to
implement other semantics, e.g. "mark urgent on activation". In this
case a focus change shouldn't invalidate other tokens.

Additionally, some tokens aren't necessarily tied to a seat.

To avoid ending up with an ever-growing list of tokens, add a timeout.
2021-06-02 11:18:25 +02:00
Simon Ser
8ff435831f xdg-activation-v1: new protocol implementation
This implements the new xdg-activation-v1 protocol [1].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/50
2021-06-02 11:18:25 +02:00
Simon Ser
b86a0c8d8f backend/drm: move cursor fields to wlr_drm_connector
Doesn't make a lot of sense to split the cursor fields between
wlr_drm_plane and wlr_drm_connector. Let's just move everything to
wlr_drm_connector.
2021-06-02 11:08:52 +02:00
Simon Ser
2b0a1aeed5 output: take a wlr_buffer in set_cursor
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.

We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
2021-06-02 11:08:52 +02:00
Simon Ser
01e0f51fad backend/drm: introduce drm_plane_pick_render_format
This is a new helper function to pick a render format suitable for
a plane.

The next commit will use it to initialize the cursor multi-GPU
surface.
2021-06-02 11:08:52 +02:00
Simon Ser
e06ea4e84a backend/drm: remove format arg from drm_plane_init_surface
This was always set to ARGB8888.
2021-06-02 11:08:52 +02:00
Simon Ser
9e9be83a58 backend/drm: implement get_cursor_formats and get_cursor_size 2021-06-02 11:08:52 +02:00
Simon Ser
de51df2770 backend/wayland: implement get_cursor_formats 2021-06-02 11:08:52 +02:00
Simon Ser
91ee33e956 output: add get_cursor_formats and get_cursor_size to interface 2021-06-02 11:08:52 +02:00
Simon Ser
6430230d1f render: add wlr_renderer_begin_with_buffer
This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().

Closes: https://github.com/swaywm/wlroots/issues/2618
2021-06-01 13:12:28 -04:00
Simon Ser
b732f094c6 render: disallow wlr_renderer_destroy while rendering
This probably already felt apart, but let's make it explicit that
this is not allowed.
2021-06-01 13:11:24 -04:00
Simon Ser
ce3e819b33 backend: stop using renderer to get the buffer type
When picking a format, the backend needs to know whether the
buffers allocated by the allocator will be DMA-BUFs or shared
memory. So far, the backend used the renderer's supported
buffer types to guess this information.

This is pretty fragile: renderers in general don't care about the
SHM cap (they only care about the DATA_PTR one). Additionally,
nothing stops a renderer from supporting both DMA-BUFs and shared
memory, but this would break the backend's guess.

Instead, use wlr_allocator.buffer_caps. This is more reliable since
the buffers created with the allocator are guaranteed to have these
caps.
2021-05-31 15:50:13 -04:00
Simon Ser
766a24fa77 render/allocator: add wlr_allocator.buffer_caps
This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
2021-05-31 15:50:13 -04:00
Simon Ser
5c30cf3d94 render/drm_dumb_allocator: check for DRM master
If we aren't the DRM master, allocating dumb buffers will fail with
EPERM.
2021-05-31 15:50:13 -04:00
Tudor Brindus
6605d7c390 xwm: prevent X11 clients from blowing our stack by opening too many windows
Allocate window arrays for list property updates on the heap instead.
2021-05-31 10:41:29 +02:00
Tudor Brindus
ae2f3ecb68 xwm: implement _NET_CLIENT_LIST_STACKING
This property is present on all modern X11 instances. The nonpresence of
it requires applications to fall back to XQueryTree-based logic to
determine stacking logic (e.g., to determine what surface should get
Xdnd events).

These code paths are effectively untested nowadays, so this makes it
more likely for wlroots to "break" applications. For instance, the
XQueryTree fallback path has been broken in Chromium for the last 10
years.

It's easy enough to maintain this property, so let's just do it.

Fixes #2889.
2021-05-31 10:41:29 +02:00
Tudor Brindus
699d724000 xwm: use correct list link when iterating over unpaired_surfaces 2021-05-31 10:41:29 +02:00
Simon Ser
abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser
d0560e2597 contributing: add link to IRC web chat 2021-05-26 22:21:06 +02:00
Simon Ser
b3ff6db730 readme: fix broken IRC web client link
Previous commit has tweaked the link name.
2021-05-26 22:19:41 +02:00
Simon Ser
8fa4a6b303 readme: add link to IRC web client 2021-05-26 22:15:53 +02:00
Simon Zeni
e6c00f7eea Update IRC links 2021-05-24 10:04:17 +02:00
Brian McKenna
2fd20b17b6 Flush events in virtual pointer example 2021-05-22 13:36:30 +02:00
Simon Ser
fd2b1f018e backend/x11: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.
2021-05-21 22:13:54 +02:00
Simon Ser
c82f37542d backend/headless: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.

Because wlr_headless_backend_create_with_renderer needs to re-use
the parent renderer, we have to hand-roll some of the renderer
initialization.
2021-05-21 22:13:54 +02:00
Simon Ser
349553d011 backend/wayland: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.
2021-05-21 22:13:54 +02:00
Simon Ser
4dae12890f backend: automatically create allocator
Introduce a new backend_get_allocator function that automatically
creates an allocator for the backend if the backend has a renderer.
2021-05-21 22:13:54 +02:00
Simon Ser
bcabe34a2e backend: automatically create renderer
If a backend accepts buffers (as indicated by get_buffer_caps) but
doesn't implement get_renderer, automatically create a renderer.
2021-05-21 22:13:54 +02:00
Simon Ser
7ec5bf6b10 backend: introduce wlr_backend_finish
This new functions cleans up the common backend state. While this
currently only emits the destroy signal, this will also clean up
the renderer and allocator in upcoming patches.
2021-05-21 22:13:54 +02:00
Simon Ser
beae3018cb render: relax stride check in wlr_texture_from_pixels
Some formats have a byte-per-pixel lower than 1. Let's not encode
an arbitrary limitation into the wlr_renderer API.
2021-05-19 11:13:42 -04:00
Simon Ser
f73c04b801 render/pixman: avoid sqrt() in render_quad without rotation
When the matrix doesn't have a rotation, we can avoid a sqrt() call.

Tested with Sway's tabbed containers.
2021-05-19 09:57:37 -04:00
Simon Ser
66e100ffbf render/gbm_allocator: add support for gbm_bo_get_fd_for_plane
See [1]. This allows us to remove the workaround for GBM API
limitations.

[1]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5442
2021-05-19 10:17:28 +02:00
Simon Ser
9ca743f9fd backend/drm: use wlr_texture_from_buffer 2021-05-17 16:22:43 +02:00
Simon Ser
a8d7c2d4ea screencopy-v1: stop using wlr_client_buffer
We can just use the wlr_dmabuf_v1_buffer directly, no need to wrap
it in a wlr_client_buffer.
2021-05-17 16:22:43 +02:00
Simon Ser
68758e8c21 buffer: use wlr_texture_from_buffer for DMA-BUFs 2021-05-17 16:22:43 +02:00
Simon Ser
f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser
9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Ser
9221ed7b4c render/gles2: add gles2_texture_create
This centralizes the wlr_texture initialization.

In future commits, more fields will need to get initialized.
2021-05-17 16:22:43 +02:00