There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]
This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260
This reverts commit 1a731596c5.
Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.
Consider the following piece of logic:
// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now