Commit Graph

2630 Commits

Author SHA1 Message Date
Simon Ser 6f8287128b output: drop wlr_output_cursor_set_image()
This function takes a pointer to memory with a hardcoded format
and many parameters to describe the pixel buffer.
wlr_output_cursor_set_buffer() can be used instead.
2023-07-03 09:46:54 +02:00
Simon Ser 0fc532f8de cursor: remove wlr_cursor_set_image()
Superseded by wlr_cursor_set_buffer().
2023-07-02 22:42:37 +00:00
Simon Ser 18bafbfc57 xcursor-manager: drop wlr_xcursor_manager_set_cursor_image() 2023-07-02 22:42:37 +00:00
Simon Ser 71c87ff4b8 cursor: add wlr_cursor_set_buffer()
A saner replacement for wlr_cursor_set_image():

- Takes a wlr_buffer instead of numerous parameters and a hardcoded
  format.
- The scale is not used to filter outputs.
- A ref to the buffer is kept to apply it to new outputs.
2023-07-02 22:42:37 +00:00
Simon Ser aa1055134d backend/drm: handle output layer damage 2023-06-30 04:31:50 +00:00
Simon Ser 13f096b0ac output-layer: add wlr_output_layer_state.damage
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3593
2023-06-30 04:31:50 +00:00
Alexander Orzechowski c68c9f1685 wlr_scene_buffer: Publicize some state
The sway scene port relies on this to create a copy of the buffer for
saved surface purposes.
2023-06-27 17:25:06 -04:00
Simon Ser be05097968 output: add wlr_output_state_init()
This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.

A new wlr_output_state_init() function takes care of initializing
the Pixman region.
2023-06-23 18:07:26 +00:00
Simon Ser 8a5b5e6f28 compositor: listen to role_resource destroy signal
Call wlr_surface_destroy_role_object() when the role_resource is
destroyed.
2023-06-23 14:33:26 +02:00
Simon Ser 89cb484220 compositor: replace role_data with role_resource
This increases type safety, makes it more obvious that role_data
must represent the role object, and will allow for automatic
cleanup when the resource is destroyed.
2023-06-23 14:23:27 +02:00
Kirill Primak fc9b58e84d compositor: don't call role unmap hook without an object 2023-06-23 11:54:05 +00:00
Kirill Primak 0f67580aab compositor: introduce wlr_surface_set_role_object() 2023-06-23 11:54:05 +00:00
Alexander Orzechowski 4b7c526578 output: Introduce wlr_output_state_copy() 2023-06-22 11:56:20 +02:00
Simon Ser b625a13156 output: attach buffer to state in output_ensure_buffer() 2023-06-20 16:33:41 +00:00
Alexander Orzechowski 2ac31fc630 wlr_scene: Introduce wlr_scene_buffer_set_filter_mode 2023-06-20 09:04:35 +00:00
Alexander Orzechowski 2044cc2311 render: Introduce wlr_render_texture_options.blend_mode 2023-06-19 13:16:34 -04:00
Alexander Orzechowski 6bd44c4fcd renderer: Introduce wlr_scale_filter_mode 2023-06-19 12:25:38 -04:00
Alexander Orzechowski 3ee0f52e09 render/vulkan: Dynamically create texture views
Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2023-06-17 21:21:35 -04:00
Alexander Orzechowski 8a387b5558 render/vulkan: Dynamically create pipeline layouts
These will happen lazily when pipelines get created.
2023-06-17 21:21:31 -04:00
Alexander Orzechowski 3623005858 render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2023-06-16 19:20:04 -04:00
Alexander Orzechowski 9d31372930 render/vulkan: Handle quad pipeline through generic pipeline path 2023-06-16 19:20:03 -04:00
Alexander Orzechowski 97fdd57eb2 render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
Simon Ser 220402b717 cursor: add wlr_cursor_unset_image()
It's pretty awkward to call wlr_cursor_set_image() with 6 zeroes.
Hide that awkwardness in wlroots.
2023-06-15 18:40:33 +02:00
Simon Ser da04b066ea cursor: add wlr_cursor_set_xcursor()
This keeps track of the last set XCursor. If it hasn't changed,
skip the texture upload.

In the future, support for animated XCursors can be added.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3436
2023-06-15 18:28:43 +02:00
Alexander Orzechowski 7ce9459715 output: add documentation for wlr_output_state 2023-06-15 12:57:36 +00:00
Kirill Primak 753f3cc4fa compositor: add wlr_surface_role.no_object
This commit allows to make a role as not represented by an object,
which fixes calling role commit handlers for roles like cursor
surfaces.

Fixes: 099b9de752
2023-06-14 14:06:28 +00:00
Simon Ser 670915eeea output: add wlr_output_state_set_layers() 2023-06-13 12:02:49 +00:00
Simon Ser 4339c37f99 backend/drm: clip FB damage
The kernel complains when the damage exceeds the FB bounds:

    [73850.448326] i915 0000:00:02.0: [drm:drm_atomic_check_only] [PLANE:31:plane 1A] invalid damage clip 0 0 2147483647 2147483647

Make the DRM backend behave like the Wayland one and allow compositors
to damage (0, 0, INT32_MAX, INT32_MAX) to repaint everything without
needing to know the exact buffer size.

Closes: https://github.com/swaywm/sway/issues/7632
2023-06-12 20:38:03 +00:00
Kirill Primak 96f1fdd113 seat: remove a TODO comment about simulating keyboard events 2023-06-12 20:54:53 +03:00
Alexander Orzechowski 05dd08afe5 scene: introduce wlr_scene_output_build_state() 2023-06-12 14:13:09 +02:00
Alexander Orzechowski ae7bad86dd output: introduce wlr_output_state_set_damage() 2023-06-12 14:12:47 +02:00
Simon Ser 36376e2ddf gamma-control-v1: stop applying gamma LUTs implicitly
Make the compositor responsible for doing that, so that they can
properly integrate with their output commit sequence.
2023-06-08 18:47:46 +00:00
Simon Ser ec9b79ef19 gamma-control-v1: add wlr_gamma_control_v1_send_failed_and_destroy() 2023-06-08 18:47:46 +00:00
Simon Ser 026fc6eda0 gamma-control-v1: add wlr_gamma_control_v1_apply() 2023-06-08 18:47:46 +00:00
Simon Ser 5d5cf34486 output: add wlr_output_state_set_gamma_lut() 2023-06-08 18:47:46 +00:00
Simon Ser 6e635d2fd3 gamma-control-v1: add wlr_gamma_control_manager_v1_get_control() 2023-06-08 18:47:46 +00:00
Simon Ser 70c1a57248 gamma-control-v1: introduce set_gamma event 2023-06-08 18:47:46 +00:00
Kirill Primak 1bf245e0fe compositor: improve role-specific documentation 2023-06-08 20:03:18 +02:00
Kirill Primak 24a479a501 drag: don't set icon's role_data
Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
2023-06-08 20:03:18 +02:00
Simon Ser 544c0622fa presentation-time: constify wlr_presentation_feedback_send_presented()
We don't need to mutate the event in this function.
2023-06-06 21:38:07 +00:00
Kirill Primak 4c9eb6839d compositor: add a note about ignored input regions 2023-06-06 13:27:11 +03:00
Kirill Primak 3dc646ea88 Add some missing includes/declarations 2023-06-05 21:06:19 +00:00
Rose Hudson 45ca284eee render/gles2: implement timer API 2023-06-05 19:50:07 +00:00
Rose Hudson 9e8947e4d5 add render timer API
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Rose Hudson bd834fe8d1 util: add timespec_to_nsec 2023-06-05 19:50:07 +00:00
Simon Ser 4c5eadecce backend/wayland: add scaling support for output layers
Use the viewporter protocol to scale output layers.
2023-06-05 18:29:55 +00:00
Kirill Primak 49e9be62ae subcompositor: consider mapping on parent map
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3654
2023-06-03 14:36:41 +00:00
Simon Ser 52b93f7eb4 output/cursor: fix scale and transform
Many issues here:

- wlr_output_cursor_set_buffer() takes a buffer already scaled for
  the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
  buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
  transform, instead of using the cursor surface's.

Fixes: b64e7e88bf ("output: add output_cursor_set_texture()")
2023-06-02 22:33:40 +00:00
Kirill Primak e75407fd4d session-lock: remove unused wlr_session_lock_surface_v1.events.map 2023-06-02 23:20:05 +03:00
Kirill Primak d086ee1b9e compositor: remove wlr_surface_role.precommit
It was previously used to handle unmapping properly but is obsolete now.
2023-06-02 21:04:16 +03:00