The invalid_destroy and invalid_unlock protocol errors aren't currently
sent by wlroots and instead left up to the compositor. However, we can
handle these as well without much additional complexity.
This also adds a missing wl_resource_destroy() call if the lock is inert
in lock_handle_unlock_and_destroy().
If a window is unmapped too quickly, we might receive UnmapNotify before
we get the corresponding wl_surface, which will later lead to
associating the same window twice. To fix this, move the NULL surface
check to xwayland_surface_dissociate(), which makes resetting the
unpaired link and the wl_surface object ID unconditional.
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3552
We only need it for one thing: gamma size. Moreover, some bits in
the drmModeCrtc will become out-of-date, for instance the current
mode, so let's avoid caching the whole struct and only keep what
we know won't change.
connect_drm_connector() may be called long after create_drm_connector().
During that time the DRM mode might have changed. Avoid working with
stale information.
match_obj() might return a configuration where the CRTC for an
enabled connector is switched to another one.
We don't support this correctly: the wlr_output common code would
need to query again the supported formats, re-allocate the
swapchain, etc.
What's more, the kernel doesn't even support this [1]: it
requires planes to be disabled to change their CRTC, it rejects
commits directly switching the CRTC used by a plane.
[1]: https://cgit.freedesktop.org/drm/drm-misc/tree/drivers/gpu/drm/drm_atomic.c?h=6e90293618ed476d6b11f82ce724efbb9e9a071b#n697
If the commit fails, then our local state becomes out-of-sync with
the kernel's. Additionally, when disabling a connector without going
through dealloc_crtc(), conn->crtc would still be set.
Fix this by updating conn->crtc in drm_connector_commit_state().
The raw enum value wasn't informative enough. It's not trivial to
tell whether 0 means connected or disconnected.
Drop the status from the state after realloc, since the exact same
information is printed right above.
Some formats like YUV are only supported by Mesa for sampling, not
for rendering. However we always unconditionally added the INVALID
modifier to the list of render formats.
Check whether all modifiers are external-only, in that case, don't
add INVALID to the list of render formats.
The dep allows us to check dep variables to discover supported
features. With the binary we assume none of the features are
supported. If a user forgets to install the pkg-config file (e.g.
because it's in a split package) we end up incorrectly disabling
all features. Instead let's error out.
Instead of having a pending_fb field on the struct wlr_drm_plane,
move it to struct wlr_drm_connector_state. That way, there's no
risk having a stale pending FB around: the state doesn't survive
across tests and commits.
The cursor is a special case because it's disconnected from the
atomic state: the wlr_backend_impl.set_cursor hook sets the cursor
for the next commit. Move the field to
wlr_drm_connector.cursor_pending_fb.
We'll move the pending primary FB into the connector state in the
next commit, dropping wlr_drm_plane.pending_fb in the process.
Introduce a dedicated field for the cursor, which has to be managed
in a special way due to our set_cursor API.
We were calling drm_connector_supports_vrr() before
drm_connector_alloc_crtc(). Thus, when an output is currently off,
the VRR test would always fail, because it checks that the
vrr_enabled CRTC prop exists.
This avoids re-building the whole project when switching one
Meson option. This shrinks down the compiler invocation command
line, making it more readable and making it easier to inspect
which flags are passed in (the generated file can be opened).
Additionally this is more consistent with our external feature
handling, which uses <wlr/config.h> already.
destroy_wl_buffer() is called from backend_destroy(). We need to
ensure the wlr_buffer is unlocked when we're waiting for a
wl_buffer.release event from the parent compositor.
The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.
Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.