We were filling VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues,
but we were missing VkSubmitInfo.pSignalSemaphores.
This was causing VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues
to be ignored. By chance, the render command buffer was using the
next timeline point, so we were waiting for that instead.
struct wlr_vk_format_props contains a mix of properties for shm
and dmabuf, and it's not immediately clear which fields are for
which kind of buffer. Use a nested struct to group the fields.
With the Vulkan renderer we don't support implicit modifiers.
However wl_drm only supports implicit modifiers.
Stop advertising wl_drm formats when implicit modifiers are
unsupported.
Query the formats at init time, then forget about the renderer.
This will allow wl_drm to be created with a list of formats instead
of a renderer, and will behave better after a GPU reset.
The backend no longer changes the output state behind the
compositor's back. Instead, compositors can listen to the "commit"
event and check for WLR_OUTPUT_STATE_ENABLED/WLR_OUTPUT_STATE_MODE.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2300
Some compositors may want to use the linux-dmabuf-v1 implementation
with a completely custom renderer. Add a function to create the
global with a default feedback.
...when only one edge is anchored.
The layer-shell protocol specifies that a positive exclusive-zone value is
'meaningful' if the surface is anchored to either:
1. one edge
2. one edge and both perpendicular edges.
For example, if you wish to position a layer-shell client along the top
edge and make it exclusive, you should be able to either set anchor=TOP or
anchor=TOP|LEFT|RIGHT. It appears that many panels/bars use the latter
approach (anchor to an edge and also both perpendicular edges) which is
probably why this has not been reported previously.
This patch adds support for the first case and thereby makes exclusive
zone behaviour consistent with the protocol and also with sway's extant
layer-shell implementation.
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.
Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.
So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
0xFFFFFFFF milliseconds is 4,294,967,295 ms so about 50 days.
A little bit too close for comfort.
Use int64_t instead of uint64_t to avoid C's implicit conversion
footguns in computations.