Commit graph

1148 commits

Author SHA1 Message Date
Simon Ser
9e68ed2159 viewporter: new protocol implementation
Closes: https://github.com/swaywm/wlroots/issues/633
2020-06-17 09:10:54 -06:00
Simon Ser
c618a76540 surface: introduce wlr_surface_get_buffer_source_box
This helper allows compositors to retrieve the buffer source box in
buffer-local coordinates.
2020-06-17 09:10:54 -06:00
Simon Ser
eb22ae97b0 surface: add wlr_surface_state.viewport
This field contains the viewport source and destination parameters. It's
intended to be updated by a third-party protocol, for instance
viewporter.
2020-06-17 09:10:54 -06:00
Simon Ser
315bf08733 render: add wlr_render_subtexture_with_matrix
This renders only a subset of the texture, instead of the full texture.
2020-06-17 09:10:54 -06:00
Simon Ser
00ccb89288 util/region: add wlr_region_scale_xy 2020-06-17 09:10:54 -06:00
Simon Ser
9814213a91 box: add wlr_fbox
Same as wlr_box, but for floating-point numbers.
2020-06-17 09:10:54 -06:00
Simon Ser
79e03c7d45 output: document wlr_output_export_dmabuf 2020-06-09 07:12:43 -06:00
Simon Ser
a8a4a12c4b buffer: document wlr_buffer_get_dmabuf DMA-BUF lifetime 2020-06-09 07:12:43 -06:00
Andri Yngvason
ea83957ecc screencopy: Implement copying into linux-dmabuf 2020-06-08 20:49:41 +02:00
Andri Yngvason
b64a8a7f98 render: Add wlr_renderer_blit_dmabuf() 2020-06-08 20:49:41 +02:00
Andri Yngvason
11b598fe33 render: egl: Add utility functions for saving/restoring context 2020-06-08 20:49:41 +02:00
Simon Ser
a3ba82885c render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT
EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.

This does the same as a Weston commit [1].

[1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613

Closes: https://github.com/swaywm/wlroots/issues/2173
2020-06-06 08:59:38 +02:00
Thomas Hebb
dcae6f1431 Allow keyboard and pointer grabs to hook clear_focus()
This is necessary for some grabs, which currently have no way of knowing
when the pointer/keyboard focus has left a surface. For example, without
this, a drag-and-drop grab can erroneously drop into a window that the
cursor is no longer over.

This is the plumbing needed to properly fix swaywm/sway#5220. The
existing fix, swaywm/sway#5222, relies on every grab's `enter()` hook
allowing a `NULL` surface. This is not guaranteed by the API and, in
fact, is not the case for the xdg-shell popup grab and results in a
crash when the cursor leaves a surface and does not immediately enter
another one while a popup is open (#2161).

This fix also adds an assertion to wlr_seat_pointer_notify_enter() that
ensures it's never called with a `NULL` surface. This will make Sway
crash much more until it fixes its usage of the API, so we should land
this at the same time as a fix in Sway (which I haven't posted yet).
2020-06-05 17:20:26 +02:00
Thomas Hebb
8bf9f5bb8b wlr_seat: Clarify wording of non-grab-respecting function comments
I found the previous wording a bit confusing when I first read it.
Reword these comments to explicitly say that the grab-respecting
variants should be used in most cases.

This change has no functional effect.
2020-06-05 17:20:26 +02:00
Thomas Hebb
e8c00e918a wlr_seat: Declare functions in the same order for pointer, keyboard, and touch
These three APIs are very similar to one another, but they all had
slightly different function orderings. For consistency, always declare
the non_`notify` functions first, then the `notify` functions, then
`{start,end,has}_grab`.

This change has no functional effect.
2020-06-05 17:20:26 +02:00
Brian Ashworth
32148808ad wlr_keyboard_group: introduce enter and leave
This introduces the enter and leave events for wlr_keyboard_group.

The enter event is emitted when a keyboard is added to the group while a
key is pressed that is not pressed by any other keyboard in the group.
The data is a wl_array of the pressed key codes unique to the keyboard
that should now be considered pressed.

Similarly the leave event is emitted when a keyboard is removed from the
group while at least one key is pressed that is not pressed by any other
keyboard in the group. The data is a wl_array of the pressed key codes
unique to the keyboard that should now be considered released.

The purpose of these events are to allow the compositor to update its
state to avoid corruption. Additionally, for the leave event, the
focused surface may have been notified of a key press for some or all of
the key codes and needs to be notified of a key release to avoid state
corruption.

These were previously emitted as normal key events, but they are not
normal key events. There is no actual key press or release associated
with the events. It's purely for state keeping purposes. Emitting them
as separate events allows the compositor to handle them differently.
Since these are purely for state keeping purposes and are not associated
with an actual key being pressed or released, bindings should not be
triggered as a result of these events.
2020-05-31 17:28:18 -04:00
Kenny Levinsen
5e0ef70cc0 seat: Create inert objects for missing capabilities
We should throw a protocol error if the relevant capability has never
existed when get_(pointer|keyboard|touch) is called. Otherwise, it
should succeed, even if the capability is not currently present.

This follows the spec, and avoids possible races with the client when
capabilities are lost.

Closes: https://github.com/swaywm/wlroots/issues/2227
2020-05-28 09:53:50 +02:00
Simon Ser
2176c63856 xwayland: add option to disable WM 2020-05-19 22:07:47 +02:00
Simon Ser
27609ba0d9 xwayland: split server
Split the server part of wlr_xwayland into wlr_xwayland_server. This
allows compositors to implement their own XWM when wlroots' isn't a good
fit.
2020-05-19 22:07:47 +02:00
Simon Ser
1edc42157b render/egl: introduce wlr_egl_unset_current
This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.

Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-19 14:56:20 +02:00
Isaac Freund
666498db01 Make wlr_xcursor_manager_load() return a bool
This is currently inconsistent with the rest of the library and a bit of
a footgun for new compositors. However, this breaks the API in a very
unfortunate way for existing compositors.
2020-05-18 16:48:44 +02:00
Simon Ser
347bdb6d9a output: make wlr_output_set_gamma atomic
wlr_output_set_gamma is now double-buffered and applies the gamma LUT on
the next output commit.
2020-05-14 20:09:28 +02:00
Tudor Brindus
7693fdb8a7 tablet: expose wlr_tablet_tool_v2_has_implicit_grab function
This is necessary so that sway can determine when to start emulating
pointer events -- it shouldn't start doing so during an implicit grab,
even if the pen is over a surface that doesn't bind tablet input.

Refs swaywm/sway#5302.
2020-05-14 18:45:19 +02:00
Tudor Brindus
8b18d389b3 input/pointer: notify compositor when constraint region changes
This allows a compositor to know when warping back into the region is
appropriate.

Refs swaywm/sway#5268.
2020-05-13 20:38:12 +02:00
Julien Olivain
c2288a7b88
render/egl: include EGL/eglmesaext.h only if present
This patch will make the EGL renderer work on any EGL/GLESv2 driver
providing the EGL_WL_bind_wayland_display extensions.

Mesa used to declare provisional EGL_WL_bind_wayland_display directly
in <EGL/eglext.h>. Then, all unofficial extensions were moved to
<EGL/eglmesaext.h>, to have a cleaner implementation. See:
ab7bb10a2a

The extension was then approved at Khronos Group, and reached the
official <EGL/eglext.h>. See:
https://www.khronos.org/registry/EGL/extensions/WL/EGL_WL_bind_wayland_display.txt
aa9b63f3ab

In order to make sure the renderer will work on any version of any
implementation providing the extension, only include the mesa-specific
header if it's present.

Signed-off-by: Julien Olivain <juju@cotds.org>
2020-05-11 08:58:30 +02:00
Tudor Brindus
064f64dbf7 input/keyboard: expose keymap matching helper
sway needs this logic too, and currently ships a version that has fallen
behind in terms of bugfixes (b1a63bc).
2020-05-07 23:10:03 -04:00
Tudor Brindus
16af1972d6 wlr/types: use bitshifts for tablet axes enum 2020-05-04 21:52:33 +02:00
David96
e3343cf7d1 Add wlr_surface_accepts_touch 2020-05-02 18:25:47 +02:00
Simon Ser
06f4c3945d render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Simon Ser
6129a6f93e backend/headless: add wlr_headless_backend_create_with_renderer
This allows one to create a headless backend with an existing renderer.
2020-04-22 22:40:54 +02:00
Simon Ser
5dc3a9c754 render/gles2: add wlr_gles2_renderer_check_ext 2020-04-22 22:40:54 +02:00
Simon Ser
455a9bd0ef output_layout: improve docs 2020-04-22 22:14:29 +02:00
Isaac Freund
85e299e6c5 Document the events of wlr_layer_surface 2020-04-17 15:44:07 +02:00
Tudor Roman
ffcf25cc25
seat: add selection event docs 2020-04-15 17:04:40 +02:00
Simon Ser
5f092c55d1 output: fix blurred hw cursors with fractional scaling
The scaling factor was being implicitly cast to an int.

Closes: https://github.com/swaywm/sway/issues/4927
2020-04-10 15:10:12 +02:00
Simon Ser
6787ff521b render/egl: make config attribs const
wlr_egl_init is not allowed to mutate these attribs.
2020-04-09 00:15:25 +00:00
Simon Ser
507d9bc19e Add wlr_output_impl.rollback
Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.

However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.

The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].

When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.

Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.

This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.

[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
2020-04-08 17:33:00 +02:00
Simon Ser
6977f3a843 output: check buffer in wlr_output_test
Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.

This brings the wlr_output API more in line with the KMS API.

This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
2020-04-08 16:31:21 +02:00
Simon Ser
e041158988 output: introduce wlr_output_test 2020-04-08 16:31:21 +02:00
Simon Ser
1fa9e0203b buffer: add width and height 2020-04-02 15:03:43 +02:00
Simon Ser
6595db6409 buffer: add a release event
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
2020-04-02 15:03:43 +02:00
Simon Ser
1674ca725c buffer: add destroy event 2020-04-02 15:03:43 +02:00
Simon Ser
7516a98167 Gracefully handle inert wl_output resources
Closes: https://github.com/swaywm/wlroots/issues/2088
2020-03-29 20:57:28 +02:00
Isaac Freund
8707a9b7ec Return false on wlr_keyboard_set_keymap() failure
This allows users of the library to handle or ignore the error as they
see fit.
2020-03-24 00:22:50 +01:00
Isaac Freund
c682d97841 Return failure of wlr_renderer_init_wl_display()
This makes it easier for the user of this library to properly handle
failure of this function.

The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
e0bbafc253 output: replace wlr_output.damage with a damage event
This patch disambiguates the needs_frame event by uncoupling it from
damage. A new separate damage event is emitted when the backend damages
the output (this happens e.g. VT is changed or software cursors are
used). The event specifies the damaged region.

The wlr_output.damage field is removed. wlr_output is no longer
responsible for tracking its own damage, this is wlr_output_damage's
job.

This is a breaking change, but wlr_output_damage users shouldn't need an
update.

Bugs fixed:

- Screen flashes on VT switch
- Cursor damage issues on the X11 and headless backends

Closes: https://github.com/swaywm/sway/issues/5086
2020-03-12 22:47:59 +01:00
Simon Ser
41f9916ae5 buffer: remove unused wlr_client_buffer fields
Forgot to remove these, they are superseded by fields in wlr_buffer. Some
functions were still using them.

Fixes: 8afc1ed68c ("Introduce wlr_client_buffer")
Closes: https://github.com/swaywm/sway/issues/5087
2020-03-09 19:26:12 +01:00
Simon Ser
7017fa95b8 output: add adaptive_sync_enabled property 2020-03-06 21:32:58 +01:00
Simon Ser
8afc1ed68c Introduce wlr_client_buffer
Split out the client/resource handling out of wlr_buffer by introducing
wlr_client_buffer. Make wlr_buffer an interface so that compositors can
create their own wlr_buffers (e.g. backed by GBM, like glider [1]).

[1]: c66847dd1c/include/gbm_allocator.h (L7)
2020-03-06 21:32:06 +01:00
Simon Ser
348f52b5fc output: remove wlr_output_impl.schedule_frame
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.

There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.

However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:

- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
  screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen

With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.

This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.

References: https://github.com/swaywm/wlroots/issues/1925
2020-03-04 03:22:19 +01:00