Scott Anderson
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a2ba226ba3
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Use subdir
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2017-07-11 09:56:54 +12:00 |
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Scott Anderson
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924bf0f669
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Changed build system to meson
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2017-07-11 00:28:56 +12:00 |
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Drew DeVault
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8920b5d607
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Merge branch 'wlcore'
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2017-06-29 16:00:24 -04:00 |
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Scott Anderson
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0cd94f0cf0
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Added software cursor fallback
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2017-06-26 17:34:15 +12:00 |
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Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
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Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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2017-06-23 13:41:07 -04:00 |
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Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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2017-06-23 11:46:09 -04:00 |
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Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |
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Drew DeVault
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f4453d104d
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Reorganize wlr-common
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2017-06-21 12:10:07 -04:00 |
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Drew DeVault
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c9d5a0b2fb
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Clean up Wayland backend GL context and such
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2017-06-20 15:29:27 -04:00 |
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Drew DeVault
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2443a070e7
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Add colored quad and ellipse rendering primitives
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2017-06-15 15:31:13 -04:00 |
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Drew DeVault
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7a25d6c50b
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Destroy gles3 wlr_surfaces
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2017-06-09 10:33:02 -04:00 |
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Drew DeVault
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2b909e1729
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Add error "handling" to gles3 backend
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2017-06-09 10:28:50 -04:00 |
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Drew DeVault
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cd6a40d816
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Further improvements to rendering subsystem
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2017-06-08 15:52:42 -04:00 |
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Drew DeVault
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83f8864f0a
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Add wlr_renderer and move quad rendering there
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2017-06-08 12:02:51 -04:00 |
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Drew DeVault
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211488131f
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Add wlr_shader to wlr-render
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2017-06-08 11:30:38 -04:00 |
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Drew DeVault
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fc1dc1b5b0
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Use constant VBO for quad, add matrix stuff
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2017-06-07 21:35:07 -04:00 |
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