Commit graph

165 commits

Author SHA1 Message Date
emersion
57548b557a
Merge branch 'master' into screencontent 2018-06-17 14:49:18 +01:00
emersion
d643361c48
Merge pull request #1047 from NotKit/gles2fix
Fix GLES2 renderer to use glGetUniformLocations locations
2018-06-13 15:37:16 +01:00
NeKit
6f29db1044 gles2 renderer: introduce struct wlr_gles2_tex_shader 2018-06-13 13:43:01 +03:00
Vincent Vanlaer
f1a62a3200 Rename egl.exts to match the extension names 2018-06-09 19:11:51 +02:00
emersion
457bfcab19
render/egl: only request high priority context on DRM 2018-06-08 00:17:45 +01:00
NeKit
de91c55ea9 Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion
6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
render: remove wlr_renderer_check_import_dmabuf
2018-05-31 21:49:57 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
Genki Sky
d1cf9acbd5 cleanup: Use void for zero-parameter functions
Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer 2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184 gles2: pre-multiply alpha and fix blending function 2018-05-18 20:34:36 +03:00
Brian Ashworth
35e83800d4 Fix alpha for src_rgba and src_rgbx 2018-05-15 22:29:36 -04:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones 2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371 Downgrade gles2 messages to L_DEBUG
L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5 linux-dmabuf: Support multi plane formats like NV12 2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection 2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c 2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25 gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:

  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867 gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7 gles2: allow to specify texture target type
Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.

This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders 2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported 2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign 2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7 Indent GLSL by two spaces
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
14cdb6153f Add initial linux_dmabuf protocol support
Tested with

    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)

Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942 render: Flip textures in case of inverted_y 2018-03-11 19:02:05 +01:00
Guido Günther
2dc8a35db2 textures: tell us which texture format is unsupported 2018-02-28 18:36:32 +01:00
Guido Günther
d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility" 2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb Explicitly export EFL symbols 2018-02-19 14:26:40 +13:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private 2018-02-12 19:52:47 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe 2018-02-12 09:12:31 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 2018-01-22 16:42:22 +01:00
emersion
a0f24b809e
output: add damage event 2018-01-19 13:13:46 +01:00
emersion
5017d7f762
rootston: only draw damaged regions 2018-01-18 14:36:42 +01:00
Tony Crisci
3751a17321 decorate xwayland views 2018-01-16 07:51:10 -05:00
Scott Anderson
bc113c16aa Use correct include path for glapi.h 2017-11-30 10:32:55 +13:00
Scott Anderson
37b8a096a9 Pass backend to render 2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9 Merge pull request #140 from emersion/screenshooter
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37 Add GL/EGL extension loader generator 2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900 Fix memory leaks 2017-10-05 20:01:56 +00:00
Scott Anderson
009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Drew DeVault
220a6e9bf6 Add xwayland activate and fix EGL bug 2017-09-28 09:11:16 -04:00
Dominique Martinet
f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci
4f2b1cc930 implement get_buffer_size for egl buffers 2017-08-15 07:58:07 -04:00
Tony Crisci
72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Calvin Lee
5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d impl->destroy cleanup:
- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65 Fix software cursors 2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
nyorain
f066ff6d02 Fix external shader 2017-08-12 14:48:24 +02:00
Drew DeVault
2d6d2bcef9 Merge pull request #75 from nyorain/egl_image_leak
Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain
862bc9783f Fix egl image leak in gles renderer 2017-08-12 11:41:40 +02:00
Dominique Martinet
c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
a6efb90382 s/gen/ensure/ fixes #47 2017-08-11 09:00:26 -04:00
Drew DeVault
c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Drew DeVault
3c12a32d1f Merge pull request #58 from acrisci/feature/enable-gl-blending
enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci
49e97857c7 enable gl blending
This makes transparency work correctly.

fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault
888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain
073dff63da Fix style issues 2017-08-10 11:05:18 +02:00