The new struct rect_union is designed to make it easier to
efficiently accumulate a list of rectangles, and then operate
on an exact cover of their union.
Using rect_union, the times needed to added t rectangles, and then
compute their exact cover will be O(t), and something between Ω(t) and
O(t^2), depending on the rectangle arrangement. If one tries to do
the same by storing a pixman_region32_t and updating it with
pixman_region32_union_rect(), then total time needed would be between
Ω(t^2) and O(t^3), depending on the input. Without changing the public
API (data structure + rectangle ordering rules) for pixman_region32_t,
it is impossible to improve its worst case time.
Since headless and wayland-without-presentation-feedback were firing
present inside their commit impls, present was getting fired before
commit, which is cursed. Defer this with an idle timer so that commit
handlers can run before present handlers.
wlr_scene_output_layout_add_output() was made public by f5917f0247
("scene_output_layout: make output adding explicit") but the ownership
semantics are not obvious and should be clarified.
Up until now, frame/present events were only triggered when the
user submitted a buffer. Change the wlr_output API so that these
events are triggered when any commit is applied on an enabled
output.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3708
When integrating wlroots with another toolkit, wlroots may receive
wl_pointer.enter events for surfaces not backed by a wlr_output.
Ignore such surfaces by tagging the ones we're aware of with
wl_proxy_set_tag().
Fixes an error seen in labwc CI builds with -Werror:
../subprojects/wlroots/include/wlr/types/wlr_gamma_control_v1.h:44:16:
error: ‘struct wlr_output_state’ declared inside parameter list
will not be visible outside of this definition or declaration [-Werror]
44 | struct wlr_output_state *output_state);
| ^~~~~~~~~~~~~~~~
The backend is not able to tell whether a surface is being
presented via direct scan-out or not. The backend will set
ZERO_COPY if the buffer submitted via the output commit was
presented in a zero-copy fashion, but will no know whether the
buffer comes from the compositor or the client.
Using "present" is confusing here: the event is emitted when the
buffer is being sampled to be displayed on an output, not when it's
being presented on-screen.
Rename to match the presentation-time terminology.
This function takes a pointer to memory with a hardcoded format
and many parameters to describe the pixel buffer.
wlr_output_cursor_set_buffer() can be used instead.
A saner replacement for wlr_cursor_set_image():
- Takes a wlr_buffer instead of numerous parameters and a hardcoded
format.
- The scale is not used to filter outputs.
- A ref to the buffer is kept to apply it to new outputs.
This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.
A new wlr_output_state_init() function takes care of initializing
the Pixman region.
This increases type safety, makes it more obvious that role_data
must represent the role object, and will allow for automatic
cleanup when the resource is destroyed.
This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
This commit allows to make a role as not represented by an object,
which fixes calling role commit handlers for roles like cursor
surfaces.
Fixes: 099b9de752
The kernel complains when the damage exceeds the FB bounds:
[73850.448326] i915 0000:00:02.0: [drm:drm_atomic_check_only] [PLANE:31:plane 1A] invalid damage clip 0 0 2147483647 2147483647
Make the DRM backend behave like the Wayland one and allow compositors
to damage (0, 0, INT32_MAX, INT32_MAX) to repaint everything without
needing to know the exact buffer size.
Closes: https://github.com/swaywm/sway/issues/7632
Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
Many issues here:
- wlr_output_cursor_set_buffer() takes a buffer already scaled for
the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
transform, instead of using the cursor surface's.
Fixes: b64e7e88bf ("output: add output_cursor_set_texture()")