Alexander Orzechowski
c22ea3eb99
scene_graph: Simplify computation for offset of new surfaces.
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This became possible after the usage of wlr_surface_send_frame_done.
2022-01-19 04:46:30 -05:00
Alexander Orzechowski
1bc6f7f243
scene_graph: remove unused outputs list
2022-01-19 04:42:01 -05:00
Alexander Orzechowski
8656c77248
scene_graph: use wlr_scene_output_send_frame_done
2022-01-19 04:38:19 -05:00
Kirill Primak
617eb4fb93
surface: deprecate wlr_surface.h
2022-01-13 10:06:41 +00:00
Simon Zeni
6d6e70b9e0
examples: init wlr_output with allocator and renderer
2021-11-18 09:37:57 -05:00
Simon Ser
e05c884891
examples/scene-graph: use wlr_scene_output
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This allows us to get damage tracking for free™.
2021-09-08 09:50:08 -04:00
Devin J. Pohly
e2e68ff680
examples/scene-graph: demonstrate scene_rect node type
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Add RECT nodes to the scene-graph demo to illustrate how they are used.
Here, we add a solid rectangle behind each surface as a quick-and-dirty
border, handling surface.commit in order to size it appropriately.
2021-09-02 19:05:02 +02:00
Simon Ser
c41bd320be
examples/scene-graph: new example
2021-08-26 21:12:28 +02:00