This is only called from one function.
To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.
Inlining avoids calling subsurface_tree_destroy by mistake.
This organizes the wlr_output implementation into separate files.
This avoids having a single mega-file with lots of unrelated parts
and makes it more obvious what the interactions between all the
parts are.
No functional changes, just moving code around.
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.
This is a breaking change. However, few to no usages will have to be
updated.
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.
This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.
Co-authored-by: Simon Ser <contact@emersion.fr>
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.
Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.
Hold gestures are primarily designed for two interactions:
- Hold to interact: where a hold gesture is active for some time a
menu could pop up, some object could be selected, etc.
- Hold to cancel: where e.g. kinetic scrolling is currently active,
the start of a hold gesture can be used to stop the scroll.
Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.
Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:
- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
When providing non-zero layout-local coordinates to
wlr_scene_render_output, the viewport should be translated by the
given values. However the viewport was translated by the opposite
values: when giving 42,42 the viewport's position would be set to
-42,-42.
On modeset wlr_output will internally allocate a buffer. The
backend will emit a "mode" output event, then wlr_output will
emit a "commit" event.
wlr_output_damage handles the "mode" event by damaging the whole
output, and then handles the "commit" event. However the commit
event has a buffer, so wlr_output_damage rotates the damage in its
ring buffer, thinking the compositor has rendered a frame. The
compositor hasn't rendered a frame, what wlr_output_damage sees is
the internal wlr_output black buffer used for the modeset.
Let's fix this by damaging the whole output in the "commit" event
handler if the mode has changed. Additionally, damage the whole
output after rotating the damage ring buffer.
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
RECT is a solid-colored rectangle, useful for simple borders or other
decoration. This can be rendered directly using the wlr_renderer,
without needing to create a surface.
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.
[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
If a subsurface is being placed below a subsurface right above it, this
should be a noop. However, `node` pointed to the subsurface that was
moved, which resulted in `subsurface->parent_pending_link` being
inserted into itself, breaking parent's pending subsurface list.
This commit separates finding the requested node and getting it's `prev`
field, fixing the issue.
Similar to commit 85757665e6 ("backend/drm: Check if output is enabled
before sending frame event"), check if the output is still enabled
before sending the frame event. This fixes the bug not only for the DRM
backend, but for wayland and X11 as well.
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.
Let's just inline the state fields we need instead.
wl_fixed_t is a 32-bit data type, but our doubles are 64-bit. This meant
that two doubles that would map to the same wl_fixed_t could compare
unequal, and send a duplicate motion event.
Refs swaywm/sway#4632.