This commit changes the behavior of `new_*` signals to better match
their names (see https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3608).
wlr_xdg_shell.events.new_surface is now emitted when an xdg_surface is
created, and wlr_xdg_shell.events.new_{toplevel,popup} events are
introduced to get notified when an xdg_{toplevel,popup} is created.
Same applies to
`wlr_xdg_decoration_manager_v1.events.new_toplevel_decoration`. As a
result, wlr_xdg_surface.added and wlr_xdg_toplevel_decoration_v1.added
are removed, as we no longer need to track whether the corresponding
event was emitted.
Additionally, this commit changes the behavior of
wlr_xdg_surface.events.destroy: it is now emitted when the xdg_surface
is destroyed, as the name suggests.
wlr_xdg_{toplevel,popup}.events.destroy events are added to get
notified when an xdg_{toplevel,popup} is destroyed.
The wl_display destroy listener cleans up the global (if any).
wlr_output.display will go away, so setup the listener in
wlr_output_create_global() instead of wlr_output_init().
Currently wlr_output holds a wl_display, but it will go away soon.
Instead of relying on that field in wlr_output_create_global(),
make the dependency explicit by taking a wl_display as argument.
While the xdg-shell protocol requires this, it does not yet have
a dedicated error code for invalid titles; this commit makes
wlroots send a generic error instead.
We want to call the outputs updated signal when an output scale or transform
changes. Otherwise helpers like the scene surface helpers will not be
notified of scale changes and not pass them to clients.
Since commit 5567aefb, fixed modes haven't been automatically generated
for custom modes, so the output management implementation needs to be
able to handle them directly. To avoid polluting the mode list, only a
single custom mode can be listed at a time and will be removed when a
fixed mode is set.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3744
We can just assume CLOCK_MONOTONIC everywhere.
Simplifies the backend API, and fixes clock mismatches when multiple
backends are used together with different clocks.
TOKEN_STRLEN is not actually the strlen() of the token. It's the
size taken by the token included the final zero byte.
Change the name to make this clearer, and remove unnecessary +1's.
A layer-shell surface can be unmapped if wlr_layer_shell_v1 is
destroyed or the client has committed a NULL buffer. Let's use the
previously introduced wlr_surface.unmap_commit to handle the latter
case instead; this is more consistent with the xdg_surface
implementation logic, where using the hook is more trouble than it's
worth.
Additionally, this commit adds an unconditional surface reset on
destroy, so popups are properly cleaned up even if originally created
with an unmapped layer-shell surface as a parent. Doing so with the
role unmap hook would either result in possibly resetting the surface
twice, which is suboptimal, or having an awkward
`if (mapped) { unmap() } else { reset() }` check.
This flag can be used to figure out whether a particular commit has
unmapped the surface. Private state for now in case we find a better
way to track this.
The name "allow_artifacts" and associated description is very vague, and
theoretically allow for tearing behavior. Clarify that we only intend to
mean artifacts related to output configuration (e.g., modesets).
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3740
There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]
This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260
This reverts commit 1a731596c5.
Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
It makes little sense to have a catch-all grab vaildation function,
considering that e.g. tablet tool implicit grabs are possible as well.
Besides, the function has always returned true anyway.
Since headless and wayland-without-presentation-feedback were firing
present inside their commit impls, present was getting fired before
commit, which is cursed. Defer this with an idle timer so that commit
handlers can run before present handlers.
This fixes a crash in the case where the last cursor was a client surface
cursor but then transitioned into a server managed xcursor that isn't
available. Because the logic would return early before, we would continue
to reference a texture pointer belonging to a client surface but would
otherwise disassociate with it (we wouldn't clear the cursor if the surface
is destroyed) resulting an an eventual UAF.
Let's just make the cursor invisible if we don't know what to show. It's
compositor policy if they want to show a default.
Co-authored-by: Scott Moreau <oreaus@gmail.com>
Fixes: #3686
If the underlying surface is destroyed, but the client has not yet
destroyed the server decoration object, and then tries to call
request_mode() on it, the compositor will crash, because the
wlr_server_decoration struct has been freed, and the wl_resource's
user_data member has been NULLed out.
Yes, this is certainly an error for the client to do that, but I
shouldn't be able to write a buggy (or malicious) Wayland app that can
take down the entire compositor.
wlr_renderer_read_pixels does not need to be called inside a render
pass; rather, it only needs to have the correct buffer bound to
the renderer. This commit optimizes the implementation of
frame_shm_copy(...) by only binding the source buffer instead of
starting a no-op render pass with it.
These states would be set if output_init is invoked with a enabled state.
This would make frame_pending == true which means wlroots will ignore
any further frame events and the compositor will appear dead.
Up until now, frame/present events were only triggered when the
user submitted a buffer. Change the wlr_output API so that these
events are triggered when any commit is applied on an enabled
output.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3708
It's still not possible to commit while a page flip is pending in DRM,
but we don't need to enforce that here and allowing it through the
common interface can be useful for other backends.
This decouples commits from frame scheduling, which is going to make the
new frame schedulers easier to implement.
When setting a custom mode current_mode will not be reset. That means
that next time the compositor tries to reset back from the custom mode,
it will compare against the stale current_mode and unset
WLR_OUTPUT_STATE_MODE erroneously.
We can just use a regular assignment instead. This is more
type-safe since there is no need to provide the struct size.
The remaining memcpy() calls perform array copies or copies from
void pointers (which may be unaligned).
When a wlr_output add to wlr_output_layout, wlr_cursor will create
wlr_buffer of xcursor for the wlr_output, this behavior depends
wlr_renderer of wlr_output, using assert to ensure renderer is
initialized before wlr_output_layout_add and wlr_cursor_set_buffer/
wlr_cursor_set_xcursor.
Opaque region is a optimization hint, (bugs outstanding) it will not
change the output contents, therefore damage does not need to be submitted.
However, we still need to update the visibility state of the other
nodes in the tree. To do this call scene_update_region() by ourselves
but not `scene_node_update()` which will damage the outputs.
We need to intersect the opaque region with the node size or else we'll
get damage tracking effects with compositors attempting to use
wlr_scene_buffer_set_opaque_region() along with resizing the buffer
at the same time in a certain order.
Consider this: I have a new buffer that I want to commit to my scene buffer
that is smaller than the old one. However, I still have the old opaque
region that is the size of the old larger buffer, so that means that
for the small moment between when we reconfigure the opaque region for the
new buffer the opaque region will be oversized. Scene logic will then
try to apply occluding optimizations outside of the node boundaries
causing damage artifacts.