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02a086599c
It can be surprising that destroying a buffer changes the EGL context, especially since this can be triggered from anywhere wlr_buffer_unlock is called. Prevent this from happening by saving and restoring the EGL context. |
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.. | ||
gles2 | ||
allocator.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
gbm_allocator.c | ||
meson.build | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |