wlroots-hyprland/render/gles2
Simon Ser 0534d12b28 render/gles2: use correct type for shader type
Doesn't matter a lot, but let's try to be consistent with the
GL headers.
2023-02-02 22:42:42 +01:00
..
shaders render/gles2: de-duplicate vertex shaders 2022-10-28 13:49:03 +02:00
meson.build render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c render/gles2: use correct type for shader type 2023-02-02 22:42:42 +01:00
texture.c wlr_texture: Expose owning renderer 2022-12-01 04:41:43 -05:00