wlroots-hyprland/include/wlr
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
backend Reformat doc comments 2022-05-25 14:22:58 +00:00
interfaces output: pass wlr_output_state to backend 2022-05-30 11:34:57 +02:00
render render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
types render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
util Reformat doc comments 2022-05-25 14:22:58 +00:00
backend.h Reformat doc comments 2022-05-25 14:22:58 +00:00
config.h.in build: make GBM optional 2022-05-30 13:30:08 +00:00
meson.build build: bump version to 0.16.0-dev 2022-05-24 15:04:14 +02:00
version.h.in Drop WLR_VERSION_API_* 2021-06-29 12:22:55 +02:00
xcursor.h xcursor: improve documentation 2021-07-05 11:00:15 -04:00
xwayland.h xwayland: Add support for -force-xrandr-emulation 2022-05-23 07:30:28 +00:00