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https://github.com/hyprwm/wlroots-hyprland.git
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29291cb47c
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque. |
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backend | ||
interfaces | ||
render | ||
types | ||
util | ||
wlr | ||
xcursor | ||
xwayland | ||
meson.build |