wlroots-hyprland/include/render
Simon Ser 2a414c896e render/vulkan: destroy textures after command buffer completes
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.

So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
2022-11-28 23:50:41 +00:00
..
allocator render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
drm_format_set.h render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
egl.h render/egl: enable EGL_LOSE_CONTEXT_ON_RESET 2022-11-15 15:50:19 +00:00
gles2.h render/gles2, render/pixman: stop pulling <wlr/backend.h> 2022-11-24 21:50:28 +00:00
pixel_format.h render/pixel_format: import pixel_format_info_check_stride() 2022-11-15 16:30:00 +00:00
pixman.h render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
swapchain.h render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
vulkan.h render/vulkan: destroy textures after command buffer completes 2022-11-28 23:50:41 +00:00
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 2021-06-09 10:26:09 +02:00