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3623005858
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes. |
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.. | ||
allocator | ||
dmabuf.h | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pass.h | ||
pixel_format.h | ||
pixman.h | ||
vulkan.h | ||
wlr_renderer.h |