Commit graph

179 commits

Author SHA1 Message Date
Alexander Orzechowski
3623005858 render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2023-06-16 19:20:04 -04:00
Alexander Orzechowski
9d31372930 render/vulkan: Handle quad pipeline through generic pipeline path 2023-06-16 19:20:03 -04:00
Alexander Orzechowski
97fdd57eb2 render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
Rose Hudson
45ca284eee render/gles2: implement timer API 2023-06-05 19:50:07 +00:00
Simon Ser
0ba3ea3bcd render/vulkan: improve error handling in render_pass_submit()
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-06-01 10:42:56 +02:00
Simon Ser
e07c77f846 render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
Alexander Orzechowski
8af00d5534 renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
Alexander Orzechowski
b1d26ed47b renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
Simon Ser
f60b367db7 render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
Simon Ser
42eec38ab6 render/vulkan: drop unused vulkan_change_layout_queue() 2023-05-26 12:25:53 +00:00
Simon Ser
c7ae9dfaf8 render/vulkan: generalize YCbCr format support 2023-05-24 08:58:59 +00:00
Simon Ser
5ea0eb3468 render/vulkan: add vulkan_get_pipeline_layout()
Will make it easier to add more pipeline layouts for other YCbCr
formats.
2023-05-24 08:58:59 +00:00
Simon Ser
fd38761676 render/vulkan: introduce struct wlr_vk_pipeline_layout
This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2023-05-24 08:58:59 +00:00
Simon Ser
96f3f3c92e render/pixel-format: add support for block-based formats
Some formats like sub-sampled YCbCr use a block of bytes to
store the color values for more than one pixel. Update our format
table to be able to handle such formats.
2023-05-21 20:28:45 +00:00
Simon Ser
78a1ac540e render/pixel-format: add docs 2023-05-21 20:28:45 +00:00
Manuel Stoeckl
10dd416694 render/vulkan: allow rendering to non-8-bit buffers
This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
2023-05-12 15:09:02 +00:00
Alexander Orzechowski
90d08f8f1c wlr_drm_format: Rework wlr_drm_format_intersect
Now it takes a reference to a destination format
2023-05-11 18:24:43 +02:00
Alexander Orzechowski
340700cb70 wlr_drm_format: Change wlr_drm_format_dup to copy 2023-05-11 18:24:43 +02:00
Alexander Orzechowski
099a147439 wlr_drm_format: Change wlr_drm_format_create to init 2023-05-11 18:24:40 +02:00
Alexander Orzechowski
e427e019c4 wlr_drm_format: Don't take double pointer in wlr_drm_format_add 2023-05-11 03:51:01 -04:00
Simon Ser
b03f71fe5f render/vulkan: add support for NV12 2023-05-04 20:07:20 +00:00
Simon Ser
f5a5712a02 render/vulkan: use VK_KHR_synchronization2
This simplifies the vkQueueSubmit call, removing the need to pass
timeline semaphore point values as separate arrays.
2023-04-28 15:36:39 +00:00
Simon Ser
6830bfc17f render/pixman: implement render pass API 2023-04-25 17:26:35 +02:00
Simon Ser
6ce371a317 render/pixman: add begin_pixman_data_ptr_access()
This logic is used twice.
2023-04-25 17:26:35 +02:00
Simon Ser
471249ae4f render/pass: add legacy render pass implementation
Add a render pass implementation which leverages the legacy
rendering API. This is helpful during the migration.
2023-04-25 17:25:10 +02:00
Simon Ser
92b726ef67 render/vulkan: use full names for extension command fields
This makes grepping much easier.
2023-04-18 15:58:55 +00:00
Simon Ser
40117e1e0d render/vulkan: prefer render node for wlr_renderer_get_drm_fd()
Instead of returning a primary node from wlr_renderer_get_drm_fd(),
prefer to return a render node if any.
2023-02-28 14:25:21 +00:00
Simon Ser
b33ab26fe7 render/swapchain: make public
We've had this struct for a while. It'd be useful for compositors
if they want to manage the swap chains themselves instead of being
forced to use wlr_output's. Some compositors might also want to use
a swapchain without an output.
2023-02-21 17:14:31 +01:00
Simon Ser
8456ac6fa9 render/vulkan: wait for DMA-BUF fences
The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.

Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
2022-12-06 14:54:09 +00:00
Simon Ser
30219cf76b render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
Simon Ser
337ef33edc render/vulkan: make shm/dmabuf split clearer in wlr_vk_format_props
struct wlr_vk_format_props contains a mix of properties for shm
and dmabuf, and it's not immediately clear which fields are for
which kind of buffer. Use a nested struct to group the fields.
2022-12-02 15:18:59 +00:00
Simon Ser
db9d277614 render/vulkan: make vulkan_format_props_find_modifier() return value const 2022-12-02 15:18:59 +00:00
Simon Ser
c9b378d21a render/drm-format-set: add wlr_drm_format_set_copy() 2022-12-02 14:27:07 +00:00
Simon Ser
8b9a48c984 render/vulkan: drop "_format" in wlr_vk_format fields
"format" is already in the name, no need to repeat ourselves.
`format->vk_format` sounds a bit redundant.
2022-12-02 10:24:00 +01:00
Simon Ser
d2238bf722 render/vulkan: import semaphore to DMA-BUF instead of blocking
Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.

Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
2022-11-28 23:50:41 +00:00
Simon Ser
aaf828d3d2 render/dmabuf: add dmabuf_import_sync_file
References: https://lore.kernel.org/dri-devel/20220506180216.2095060-1-jason@jlekstrand.net/
2022-11-28 23:50:41 +00:00
Simon Ser
10f543d579 render/vulkan: release stage buffers after command buffer completes
We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
2022-11-28 23:50:41 +00:00
Simon Ser
2a414c896e render/vulkan: destroy textures after command buffer completes
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.

So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
2022-11-28 23:50:41 +00:00
Simon Ser
0730552e85 render/vulkan: drop unused fields from wlr_vk_format_modifier_props
export_imported is never used, and dmabuf_flags is already checked
in query_modifier_support().
2022-11-28 10:22:56 +01:00
Manuel Stoeckl
c02872e033 render/vulkan: align staging buffers for texture upload
vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
2022-11-25 12:29:02 -05:00
Manuel Stoeckl
3ed69b4946 render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
2022-11-25 14:19:27 +00:00
Simon Ser
0fa5743c26 render/gles2, render/pixman: stop pulling <wlr/backend.h>
No reason why the GLES2/Pixman renderers should depend on the
backend.
2022-11-24 21:50:28 +00:00
Simon Ser
6e88eeadeb render/pixel_format: import pixel_format_info_check_stride()
We'll use this function from wlr_shm too.

Add some assertions, use int32_t (since the wire protocol uses that,
and we don't want to use 16-bit integers on exotic systems) and
switch the stride check to be overflow-safe.
2022-11-15 16:30:00 +00:00
Simon Ser
165352e32f render/egl: enable EGL_LOSE_CONTEXT_ON_RESET
This allows the GLES2 renderer to figure out when a GPU reset
happens.
2022-11-15 15:50:19 +00:00
Simon Ser
261d6998fb render/gles2: query glGetGraphicsResetStatusKHR
Call glGetGraphicsResetStatusKHR in wlr_renderer_begin to figure
out when a GPU reset occurs. Destroy the renderer when this
happens (the OpenGL context is defunct).
2022-11-15 15:50:19 +00:00
zccrs
5b34fe5513 render/vulkan: add wlr_vk_texture_has_alpha
Allow to get whether has alpha channel of the VkImage, it can help an
optimization to disable blending when the texture doesn't have alpha.
Because the VkFormat isn't enough because it's always set to
VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB.
2022-11-15 10:58:45 +08:00
fakechen
4026da53f8 egl: remove eglQueryWaylandBufferWL define
This define doesn't exist anymore.

Signed-off-by: fakechen <chenzigui@kylinos.cn>
Signed-off-by: sunzhguy <sunzhigang1@kylinos.cn>
2022-11-14 09:22:01 +08:00
Simon Ser
f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
Simon Ser
7fdcb45e66 render/vulkan: use command buffer pool for stage 2022-11-11 19:18:04 +00:00
Simon Ser
f1eae0eeeb render/vulkan: add a command buffer pool
Before re-using a VkCommandBuffer, we need to wait for its
operations to complete. Right now we unconditionally wait for
rendering to complete in vulkan_end(), however we have plans to
fix this [1]. To fully avoid blocking, we need to handle multiple
command buffers in flight at the same time (e.g. for multi-output,
or for rendering followed by texture uploads).

Implement a pool of command buffers. When we need to render, we
pick a command buffer from the pool which has completed its
operations. If we don't find one, try to allocate a new command
buffer. If we don't have slots in the pool anymore, block like we
did before.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11 19:18:04 +00:00