Allow to get whether has alpha channel of the VkImage, it can help an optimization to disable blending when the texture doesn't have alpha. Because the VkFormat isn't enough because it's always set to VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB. |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |