wlroots-hyprland/types/scene
Alexander Orzechowski 57a0313779 wlr_scene: Don't recompute node location during rendering
We already compute it during the render list creation, we should cache
it and re-use the value.
2023-07-01 09:48:25 +00:00
..
drag_icon.c drag: use unified map logic 2023-06-02 17:26:18 +00:00
layer_shell_v1.c layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
output_layout.c scene/output_layout: Fix crash in scene_output_layout_output_destroy 2022-06-07 20:58:41 +02:00
subsurface_tree.c subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
surface.c wlr_scene: Cleanup header includes 2023-02-20 16:53:59 -05:00
wlr_scene.c wlr_scene: Don't recompute node location during rendering 2023-07-01 09:48:25 +00:00
xdg_shell.c xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00