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88f80c4a7c
This is to allow for compositors that want to be more implicit about how their scene is organized. Such a compositor may want to walk up at a certain scene node to find something such as a surface to focus on. |
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.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |