wlroots-hyprland/include/wlr/render
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
allocator.h Reformat doc comments 2022-05-25 14:22:58 +00:00
dmabuf.h render: add DMA-BUF docs 2021-11-26 16:40:53 +00:00
drm_format_set.h Reformat doc comments 2022-05-25 14:22:58 +00:00
egl.h render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
gles2.h Remove support for DMA-BUF flags 2021-11-17 16:12:59 +00:00
interface.h render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
pixman.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
vulkan.h render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
wlr_renderer.h Reformat doc comments 2022-05-25 14:22:58 +00:00
wlr_texture.h render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00