wlroots-hyprland/render/vulkan
Alexander Orzechowski 97fdd57eb2 render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
..
shaders render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
meson.build render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
pass.c render/vulkan: Dynamically handle pipeline creation for textures 2023-06-16 19:09:23 -04:00
pixel_format.c render/vulkan: rename tex_usage to shm_tex_usage 2023-06-12 12:02:22 +00:00
renderer.c render/vulkan: Dynamically handle pipeline creation for textures 2023-06-16 19:09:23 -04:00
texture.c render/vulkan: Dynamically handle pipeline creation for textures 2023-06-16 19:09:23 -04:00
util.c render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
vulkan.c render/vulkan: drop unnecessary comments 2023-05-22 18:53:15 +02:00