wlroots-hyprland/render/vulkan
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
shaders render/vulkan: Optimize vertex shader 2021-11-23 15:46:24 +00:00
meson.build render/vulkan: quiet glslangValidator 2021-11-23 15:38:56 +00:00
pixel_format.c Add missing & 2022-06-11 20:41:16 +00:00
renderer.c matrix: remove wlr_matrix_projection() 2022-06-08 19:27:36 +00:00
texture.c render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
util.c render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
vulkan.c render/vulkan: log physical device driver name 2022-01-19 13:08:46 +01:00