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cb5f67431b
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR |
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.. | ||
allocator | ||
dmabuf.h | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pixel_format.h | ||
pixman.h | ||
vulkan.h | ||
wlr_renderer.h |