wlroots-hyprland/render/gles2/shaders
Simon Ser d69018c195 render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
2022-10-28 13:49:03 +02:00
..
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
quad.frag render/gles2: move color uniform from quad.vert to quad.frag 2022-10-28 13:49:03 +02:00
quad.vert render/gles2: move color uniform from quad.vert to quad.frag 2022-10-28 13:49:03 +02:00
tex.vert render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
tex_external.frag render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
tex_rgba.frag render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
tex_rgbx.frag render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00