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d69018c195
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved. |
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.. | ||
embed.sh | ||
meson.build | ||
quad.frag | ||
quad.vert | ||
tex.vert | ||
tex_external.frag | ||
tex_rgba.frag | ||
tex_rgbx.frag |