wlroots-hyprland/render/gles2
Simon Ser d69018c195 render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
2022-10-28 13:49:03 +02:00
..
shaders render/gles2: move color uniform from quad.vert to quad.frag 2022-10-28 13:49:03 +02:00
meson.build render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
texture.c Use wl_signal_emit_mutable 2022-08-18 07:16:16 -04:00