We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved. |
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.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c |
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved. |
||
---|---|---|
.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c |