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#pragma once
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#include "../defines.hpp"
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#include <list>
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#include "../helpers/Monitor.hpp"
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#include "../helpers/Workspace.hpp"
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#include "../Window.hpp"
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#include "OpenGL.hpp"
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struct SMonitorRule;
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// TODO: add fuller damage tracking for updating only parts of a window
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enum DAMAGETRACKINGMODES
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{
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DAMAGE_TRACKING_INVALID = -1,
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DAMAGE_TRACKING_NONE = 0,
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DAMAGE_TRACKING_MONITOR,
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DAMAGE_TRACKING_FULL
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};
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enum eRenderPassMode
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{
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RENDER_PASS_ALL = 0,
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RENDER_PASS_MAIN,
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RENDER_PASS_POPUP
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};
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class CToplevelExportProtocolManager;
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class CInputManager;
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struct SSessionLockSurface;
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class CHyprRenderer {
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public:
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void renderMonitor(CMonitor* pMonitor);
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void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
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void arrangeLayersForMonitor(const int&);
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void damageSurface(wlr_surface*, double, double);
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void damageWindow(CWindow*);
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void damageBox(wlr_box*);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageRegion(pixman_region32_t*);
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void damageMonitor(CMonitor*);
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void damageMirrorsWith(CMonitor*, pixman_region32_t*);
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bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(CWindow*, CMonitor*, CWorkspace*);
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bool shouldRenderWindow(CWindow*);
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void ensureCursorRenderingMode();
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bool shouldRenderCursor();
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void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false);
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now);
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bool m_bWindowRequestedCursorHide = false;
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bool m_bBlockSurfaceFeedback = false;
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bool m_bRenderingSnapshot = false;
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CWindow* m_pLastScanout = nullptr;
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CMonitor* m_pMostHzMonitor = nullptr;
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bool m_bDirectScanoutBlocked = false;
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bool m_bSoftwareCursorsLocked = false;
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DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
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bool attemptDirectScanout(CMonitor*);
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void setWindowScanoutMode(CWindow*);
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void initiateManualCrash();
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bool m_bCrashingInProgress = false;
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float m_fCrashingDistort = 0.5f;
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wl_event_source* m_pCrashingLoop = nullptr;
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private:
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void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
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void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
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void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
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void renderLayer(SLayerSurface*, CMonitor*, timespec*);
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void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
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void renderDragIcon(CMonitor*, timespec*);
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void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
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void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const wlr_box& geometry);
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void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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bool m_bHasARenderedCursor = true;
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friend class CHyprOpenGLImpl;
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friend class CToplevelExportProtocolManager;
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friend class CInputManager;
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};
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inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;
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