2022-03-19 15:59:53 +01:00
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#pragma once
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#include "../defines.hpp"
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#include "../Window.hpp"
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2022-04-12 16:44:18 +02:00
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struct SWindowRenderLayoutHints {
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bool isBorderColor = false;
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CColor borderColor;
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};
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2022-03-19 15:59:53 +01:00
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interface IHyprLayout {
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public:
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is created (mapped)
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onWindowCreated(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is removed (unmapped)
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onWindowRemoved(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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2022-04-02 20:04:32 +02:00
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Called when the monitor requires a layout recalculation
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2022-03-21 19:18:33 +01:00
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this usually means reserved area changes
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*/
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2022-03-20 11:14:24 +01:00
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virtual void recalculateMonitor(const int&) = 0;
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2022-04-02 20:04:32 +02:00
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/*
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Called when the compositor requests a window
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to be recalculated, e.g. when pseudo is toggled.
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*/
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virtual void recalculateWindow(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is requested to be floated
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*/
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2022-03-20 11:14:24 +01:00
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onBeginDragWindow() = 0;
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2022-04-03 13:49:21 +02:00
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/*
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Called when a window is ended being dragged
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(mouse up)
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*/
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virtual void onEndDragWindow() = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onMouseMove(const Vector2D&) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is created, but is requesting to be floated.
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Warning: this also includes stuff like popups, incorrect handling
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of which can result in a crash!
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*/
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2022-03-20 13:37:07 +01:00
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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2022-03-19 15:59:53 +01:00
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window requests to toggle its' fullscreen state.
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*) = 0;
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2022-04-12 16:44:18 +02:00
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/*
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Called when the user requests a window to be made into a group,
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or when they want the group to be released.
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Everything else is free to interpret by the layout.
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*/
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virtual void toggleWindowGroup(CWindow*) = 0;
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/*
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Called when the user requests a group window switch
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*/
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virtual void switchGroupWindow(CWindow*) = 0;
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/*
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Required to be handled, but may return just SWindowRenderLayoutHints()
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Called when the renderer requests any special draw flags for
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a specific window, e.g. border color for groups.
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*/
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virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0;
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2022-04-20 16:18:58 +02:00
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/*
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Called when the user requests two windows to be swapped places.
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The layout is free to ignore.
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*/
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virtual void switchWindows(CWindow*, CWindow*) = 0;
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2022-03-19 15:59:53 +01:00
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};
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