Hyprland/src/config/ConfigManager.hpp

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#pragma once
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#define CONFIG_MANAGER_H
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#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
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#include <deque>
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#include <algorithm>
#include <regex>
#include <optional>
#include <xf86drmMode.h>
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#include "../Window.hpp"
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#include "../helpers/WLClasses.hpp"
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#include "../helpers/Monitor.hpp"
#include "../helpers/VarList.hpp"
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#include "defaultConfig.hpp"
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#include "ConfigDataValues.hpp"
#define INITANIMCFG(name) animationConfig[name] = {}
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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#define HANDLE void*
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struct SConfigValue {
int64_t intValue = -INT64_MAX;
float floatValue = -__FLT_MAX__;
std::string strValue = "";
Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
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std::shared_ptr<ICustomConfigValueData> data;
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bool set = false; // used for device configs
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};
struct SWorkspaceRule {
std::string monitor = "";
std::string workspaceString = "";
std::string workspaceName = "";
int workspaceId = -1;
bool isDefault = false;
std::optional<int64_t> gapsIn;
std::optional<int64_t> gapsOut;
std::optional<int64_t> borderSize;
std::optional<int> border;
std::optional<int> rounding;
std::optional<int> decorate;
std::optional<int> shadow;
};
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struct SMonitorAdditionalReservedArea {
int top = 0;
int bottom = 0;
int left = 0;
int right = 0;
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};
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struct SAnimationPropertyConfig {
bool overridden = true;
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std::string internalBezier = "";
std::string internalStyle = "";
float internalSpeed = 0.f;
int internalEnabled = -1;
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SAnimationPropertyConfig* pValues = nullptr;
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SAnimationPropertyConfig* pParentAnimation = nullptr;
};
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struct SExecRequestedRule {
std::string szRule = "";
uint64_t iPid = 0;
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};
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class CConfigManager {
public:
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CConfigManager();
void tick();
void init();
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int getInt(const std::string&);
float getFloat(const std::string&);
Vector2D getVec(const std::string&);
std::string getString(const std::string&);
void setFloat(const std::string&, float);
void setInt(const std::string&, int);
void setVec(const std::string&, Vector2D);
void setString(const std::string&, const std::string&);
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int getDeviceInt(const std::string&, const std::string&, const std::string& fallback = "");
float getDeviceFloat(const std::string&, const std::string&, const std::string& fallback = "");
Vector2D getDeviceVec(const std::string&, const std::string&, const std::string& fallback = "");
std::string getDeviceString(const std::string&, const std::string&, const std::string& fallback = "");
bool deviceConfigExists(const std::string&);
bool shouldBlurLS(const std::string&);
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SConfigValue* getConfigValuePtr(const std::string&);
SConfigValue* getConfigValuePtrSafe(const std::string&);
static std::string getConfigDir();
static std::string getMainConfigPath();
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SMonitorRule getMonitorRuleFor(const std::string&, const std::string& displayName = "");
SWorkspaceRule getWorkspaceRuleFor(CWorkspace*);
std::string getDefaultWorkspaceFor(const std::string&);
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CMonitor* getBoundMonitorForWS(const std::string&);
std::string getBoundMonitorStringForWS(const std::string&);
const std::deque<SWorkspaceRule>& getAllWorkspaceRules();
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std::vector<SWindowRule> getMatchingRules(CWindow*);
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std::vector<SLayerRule> getMatchingRules(SLayerSurface*);
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std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;
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std::unordered_map<std::string, SAnimationPropertyConfig> getAnimationConfig();
void addPluginConfigVar(HANDLE handle, const std::string& name, const SConfigValue& value);
void removePluginConfig(HANDLE handle);
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// no-op when done.
void dispatchExecOnce();
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void performMonitorReload();
bool m_bWantsMonitorReload = false;
bool m_bForceReload = false;
bool m_bNoMonitorReload = false;
void ensureMonitorStatus();
void ensureVRR(CMonitor* pMonitor = nullptr);
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std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
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void addParseError(const std::string&);
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SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
void addExecRule(const SExecRequestedRule&);
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void handlePluginLoads();
std::string configCurrentPath;
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private:
std::deque<std::string> configPaths; // stores all the config paths
std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
std::vector<std::pair<std::string, std::string>> configDynamicVars; // stores dynamic vars declared by the user
std::unordered_map<std::string, SConfigValue> configValues;
std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::string currentCategory = ""; // For storing the category of the current item
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std::string parseError = ""; // For storing a parse error to display later
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std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
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std::vector<SExecRequestedRule> execRequestedRules; // rules requested with exec, e.g. [workspace 2] kitty
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std::vector<std::string> m_vDeclaredPlugins;
std::unordered_map<HANDLE, std::unique_ptr<std::unordered_map<std::string, SConfigValue>>> pluginConfigs; // stores plugin configs
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bool isFirstLaunch = true; // For exec-once
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std::deque<SMonitorRule> m_dMonitorRules;
std::deque<SWorkspaceRule> m_dWorkspaceRules;
std::deque<SWindowRule> m_dWindowRules;
std::deque<SLayerRule> m_dLayerRules;
std::deque<std::string> m_dBlurLSNamespaces;
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bool firstExecDispatched = false;
bool m_bManualCrashInitiated = false;
std::deque<std::string> firstExecRequests;
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std::vector<std::pair<std::string, std::string>> environmentVariables;
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std::vector<std::pair<std::string, std::string>> m_vFailedPluginConfigValues; // for plugin values of unloaded plugins
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// internal methods
void setDefaultVars();
void setDefaultAnimationVars();
void setDeviceDefaultVars(const std::string&);
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void populateEnvironment();
void setAnimForChildren(SAnimationPropertyConfig* const);
void updateBlurredLS(const std::string&, const bool);
void applyUserDefinedVars(std::string&, const size_t);
void loadConfigLoadVars();
SConfigValue getConfigValueSafe(const std::string&);
SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&, const std::string& fallback = "");
void parseLine(std::string&);
void configSetValueSafe(const std::string&, const std::string&);
void handleDeviceConfig(const std::string&, const std::string&);
void handleRawExec(const std::string&, const std::string&);
void handleMonitor(const std::string&, const std::string&);
void handleBind(const std::string&, const std::string&);
void handleUnbind(const std::string&, const std::string&);
void handleWindowRule(const std::string&, const std::string&);
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void handleLayerRule(const std::string&, const std::string&);
void handleWindowRuleV2(const std::string&, const std::string&);
void handleWorkspaceRules(const std::string&, const std::string&);
void handleBezier(const std::string&, const std::string&);
void handleAnimation(const std::string&, const std::string&);
void handleSource(const std::string&, const std::string&);
void handleSubmap(const std::string&, const std::string&);
void handleBlurLS(const std::string&, const std::string&);
void handleBindWS(const std::string&, const std::string&);
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void handleEnv(const std::string&, const std::string&);
void handlePlugin(const std::string&, const std::string&);
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};
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inline std::unique_ptr<CConfigManager> g_pConfigManager;