Hyprland/src/config/ConfigManager.hpp

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#pragma once
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#define CONFIG_MANAGER_H
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#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
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#include <deque>
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#include <algorithm>
#include <regex>
#include "../Window.hpp"
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#include "defaultConfig.hpp"
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#define STRVAL_EMPTY "[[EMPTY]]"
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#define INITANIMCFG(name) animationConfig[name] = {}
#define CREATEANIMCFG(name, parent) animationConfig[name] = {true, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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struct SConfigValue {
int64_t intValue = -1;
float floatValue = -1;
std::string strValue = "";
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bool set = false; // used for device configs
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};
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struct SMonitorRule {
std::string name = "";
Vector2D resolution = Vector2D(1280,720);
Vector2D offset = Vector2D(0,0);
float scale = 1;
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float refreshRate = 60;
std::string defaultWorkspace = "";
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bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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};
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struct SMonitorAdditionalReservedArea {
int top = 0;
int bottom = 0;
int left = 0;
int right = 0;
};
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struct SWindowRule {
std::string szRule;
std::string szValue;
};
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struct SAnimationPropertyConfig {
bool overriden = true;
std::string internalBezier = "";
std::string internalStyle = "";
float internalSpeed = 0.f;
int internalEnabled = -1;
SAnimationPropertyConfig* pValues = nullptr;
SAnimationPropertyConfig* pParentAnimation = nullptr;
};
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class CConfigManager {
public:
CConfigManager();
void tick();
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void init();
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int getInt(const std::string&);
float getFloat(const std::string&);
std::string getString(const std::string&);
void setFloat(std::string, float);
void setInt(std::string, int);
void setString(std::string, std::string);
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int getDeviceInt(const std::string&, const std::string&);
float getDeviceFloat(const std::string&, const std::string&);
std::string getDeviceString(const std::string&, const std::string&);
bool deviceConfigExists(const std::string&);
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bool shouldBlurLS(const std::string&);
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SConfigValue* getConfigValuePtr(std::string);
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SMonitorRule getMonitorRuleFor(std::string);
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std::vector<SWindowRule> getMatchingRules(CWindow*);
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std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;
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// no-op when done.
void dispatchExecOnce();
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void performMonitorReload();
bool m_bWantsMonitorReload = false;
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bool m_bForceReload = false;
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std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
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SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
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private:
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std::deque<std::string> configPaths; // stores all the config paths
std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
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std::unordered_map<std::string, std::string> configDynamicVars; // stores dynamic vars declared by the user
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std::unordered_map<std::string, SConfigValue> configValues;
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std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::string configCurrentPath;
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std::string currentCategory = ""; // For storing the category of the current item
std::string parseError = ""; // For storing a parse error to display later
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std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
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bool isFirstLaunch = true; // For exec-once
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std::deque<SMonitorRule> m_dMonitorRules;
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std::deque<SWindowRule> m_dWindowRules;
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std::deque<std::string> m_dBlurLSNamespaces;
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bool firstExecDispatched = false;
std::deque<std::string> firstExecRequests;
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// internal methods
void setDefaultVars();
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void setDefaultAnimationVars();
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void setDeviceDefaultVars(const std::string&);
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void ensureDPMS();
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void setAnimForChildren(SAnimationPropertyConfig *const);
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void applyUserDefinedVars(std::string&, const size_t);
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void loadConfigLoadVars();
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SConfigValue getConfigValueSafe(const std::string&);
SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&);
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void parseLine(std::string&);
void configSetValueSafe(const std::string&, const std::string&);
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void handleDeviceConfig(const std::string&, const std::string&);
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void handleRawExec(const std::string&, const std::string&);
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void handleMonitor(const std::string&, const std::string&);
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void handleBind(const std::string&, const std::string&);
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void handleUnbind(const std::string&, const std::string&);
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void handleWindowRule(const std::string&, const std::string&);
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void handleDefaultWorkspace(const std::string&, const std::string&);
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void handleBezier(const std::string&, const std::string&);
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void handleAnimation(const std::string&, const std::string&);
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void handleSource(const std::string&, const std::string&);
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void handleSubmap(const std::string&, const std::string&);
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void handleBlurLS(const std::string&, const std::string&);
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};
inline std::unique_ptr<CConfigManager> g_pConfigManager;