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# include "BezierCurve.hpp"
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# include "../debug/Log.hpp"
# include "../macros.hpp"
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# include <chrono>
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# include <algorithm>
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void CBezierCurve : : setup ( std : : vector < Vector2D > * pVec ) {
m_dPoints . clear ( ) ;
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const auto BEGIN = std : : chrono : : high_resolution_clock : : now ( ) ;
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m_dPoints . emplace_back ( Vector2D ( 0 , 0 ) ) ;
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for ( auto & p : * pVec ) {
m_dPoints . push_back ( p ) ;
}
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m_dPoints . emplace_back ( Vector2D ( 1 , 1 ) ) ;
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RASSERT ( m_dPoints . size ( ) = = 4 , " CBezierCurve only supports cubic beziers! (points num: {}) " , m_dPoints . size ( ) ) ;
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// bake BAKEDPOINTS points for faster lookups
// T -> X ( / BAKEDPOINTS )
for ( int i = 0 ; i < BAKEDPOINTS ; + + i ) {
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m_aPointsBaked [ i ] = Vector2D ( getXForT ( ( i + 1 ) / ( float ) BAKEDPOINTS ) , getYForT ( ( i + 1 ) / ( float ) BAKEDPOINTS ) ) ;
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}
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const auto ELAPSEDUS = std : : chrono : : duration_cast < std : : chrono : : nanoseconds > ( std : : chrono : : high_resolution_clock : : now ( ) - BEGIN ) . count ( ) / 1000.f ;
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const auto POINTSSIZE = m_aPointsBaked . size ( ) * sizeof ( m_aPointsBaked [ 0 ] ) / 1000.f ;
const auto BEGINCALC = std : : chrono : : high_resolution_clock : : now ( ) ;
for ( float i = 0.1f ; i < 1.f ; i + = 0.1f )
getYForPoint ( i ) ;
const auto ELAPSEDCALCAVG = std : : chrono : : duration_cast < std : : chrono : : nanoseconds > ( std : : chrono : : high_resolution_clock : : now ( ) - BEGINCALC ) . count ( ) / 1000.f / 10.f ;
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Debug : : log ( LOG , " Created a bezier curve, baked {} points, mem usage: {:.2f}kB, time to bake: {:.2f}µs. Estimated average calc time: {:.2f}µs. " , BAKEDPOINTS , POINTSSIZE ,
ELAPSEDUS , ELAPSEDCALCAVG ) ;
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}
float CBezierCurve : : getYForT ( float t ) {
return 3 * t * pow ( 1 - t , 2 ) * m_dPoints [ 1 ] . y + 3 * pow ( t , 2 ) * ( 1 - t ) * m_dPoints [ 2 ] . y + pow ( t , 3 ) ;
}
float CBezierCurve : : getXForT ( float t ) {
return 3 * t * pow ( 1 - t , 2 ) * m_dPoints [ 1 ] . x + 3 * pow ( t , 2 ) * ( 1 - t ) * m_dPoints [ 2 ] . x + pow ( t , 3 ) ;
}
// Todo: this probably can be done better and faster
float CBezierCurve : : getYForPoint ( float x ) {
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if ( x > = 1.f )
return 1.f ;
int index = 0 ;
bool below = true ;
for ( int step = ( BAKEDPOINTS + 1 ) / 2 ; step > 0 ; step / = 2 ) {
if ( below )
index + = step ;
else
index - = step ;
below = m_aPointsBaked [ index ] . x < x ;
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}
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int lowerIndex = index - ( ! below | | index = = BAKEDPOINTS - 1 ) ;
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// in the name of performance i shall make a hack
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const auto LOWERPOINT = & m_aPointsBaked [ lowerIndex ] ;
const auto UPPERPOINT = & m_aPointsBaked [ lowerIndex + 1 ] ;
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const auto PERCINDELTA = ( x - LOWERPOINT - > x ) / ( UPPERPOINT - > x - LOWERPOINT - > x ) ;
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if ( std : : isnan ( PERCINDELTA ) | | std : : isinf ( PERCINDELTA ) ) // can sometimes happen for VERY small x
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return 0.f ;
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return LOWERPOINT - > y + ( UPPERPOINT - > y - LOWERPOINT - > y ) * PERCINDELTA ;
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}