Commit graph

3202 commits

Author SHA1 Message Date
71e2562a41 add desc: to monitor rules 2022-10-05 10:22:33 +01:00
Vaxry
9153a81090
Merge pull request #781 from Dickby/fix_left_handed
Fix getDeviceInt string arg "input:left_handed"
2022-10-05 08:06:38 +01:00
Felix Dick
0d7f6eac9e Merge branch 'make_TTY_unsigned' into fix_left_handed 2022-10-05 04:51:48 +02:00
Felix Dick
6d46ed4011 Fix getDeviceInt string arg "input:left_handed" 2022-10-05 04:25:26 +02:00
Felix Dick
f825b87c2a Fix compiler warnig comparing signed and unsigned integers. 2022-10-05 02:42:51 +02:00
vaxerski
44da575ea8 [gha] bump flake inputs 2022-10-04 22:25:26 +00:00
vaxerski
a587909fd5 update wlroots dep 2022-10-04 23:24:31 +01:00
vaxerski
fd81ba5a4f [gha] bump flake inputs 2022-10-04 22:22:12 +00:00
Vaxry
934f81c93d
Merge pull request #777 from Dickby/fix_shader_error
Remove texcoord from QUADFRAGSRC.
2022-10-04 23:20:52 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
vaxerski
60c414ccad add left_handed config for input 2022-10-04 21:46:41 +01:00
vaxerski
0d702b556d Add switch device handling and binds 2022-10-04 20:07:21 +01:00
vaxerski
9bbae5b8e2 ignore VT switches to current vt 2022-10-04 16:53:09 +01:00
vaxerski
719a5b4f0b use vectorToWindowIdeal in mouse binds 2022-10-04 16:08:55 +01:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
a80e0cecfe fixes to window swallowing with same pid 2022-10-04 11:16:49 +01:00
3e3f6aef5e additional logic for identical pid swallowing 2022-10-04 10:17:10 +01:00
Vaxry
996938b7e7
Merge pull request #773 from lylac-1/main
focusedmon event check change
2022-10-04 10:04:10 +01:00
lylac
f9325b1655
focusedmon event check change
Compare PLASTWINDOW & PWINDOWTOCHANGETO m_iMonitorID's instead of PWINDOWTOCHANGETO->m_iMonitorID & g_pCompositor->m_pLastMonitor->ID
2022-10-04 18:19:14 +13:00
vaxerski
63dfe305dd log GPU info for debugging 2022-10-03 23:10:15 +01:00
Mihai Fufezan
ec0c6fa22a
Nix & meson: 0.14.0 -> 0.15.0 2022-10-04 00:51:49 +03:00
vaxerski
ff5843bd85 anchor to proper quad in floating resize 2022-10-03 22:41:12 +01:00
vaxerski
3bb5971c2e [gha] bump flake inputs 2022-10-03 21:17:33 +00:00
vaxerski
a1d9404f9f update wlroots dep 2022-10-03 22:16:02 +01:00
vaxerski
ab82c4806d allow one less arg in bind 2022-10-03 21:01:08 +01:00
vaxerski
49ab3890aa remove polling from socket2, fully event based 2022-10-03 20:47:15 +01:00
85eea70be4 fix commas in free binds 2022-10-03 16:38:05 +01:00
vaxerski
174b593438 optimize removing trailing spaces 2022-10-03 14:36:56 +01:00
vaxerski
0a08830375 Unify arg lists, allow for trailing spaces in args 2022-10-03 14:29:45 +01:00
vaxerski
a97621b1cb Added window swallowing 2022-10-01 19:19:15 +01:00
vaxerski
355366714e minor OR XWayland fixes 2022-10-01 18:25:02 +01:00
vaxerski
590fbf808b send a focusedmon event on focus change mon 2022-10-01 10:38:53 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
e6c9e3f81d add case for empty strings in isNumber 2022-09-30 21:54:13 +01:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
59a3c43913 guard event in maximize request 2022-09-30 10:37:09 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
vaxerski
2d73da1a79 enter outputs for non-interactive ls-es too 2022-09-29 22:16:43 +01:00
Vaxry
45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick
09268d756f Merge branch 'main' into rework_rounding_shader 2022-09-29 21:15:08 +02:00
Felix Dick
e5dced8b3f Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-29 21:13:48 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
vaxerski
da40bf823f apply new node data to all group windows on close 2022-09-29 19:46:33 +01:00
vaxerski
caeb0636fa fix crash on dwindle splitratio alter on single group 2022-09-29 19:41:49 +01:00