Commit Graph

51 Commits

Author SHA1 Message Date
Dickby e974d1fe98
shaders: Some more changes in rgb2hsl. (#3834) 2023-11-12 16:20:23 +00:00
Dickby 6eb2abcb20
shaders: Small optimization in rgb2hsl. (#3831) 2023-11-11 17:20:18 +00:00
Dickby 844da8db56
shaders: Avoid calculating unused values in hsl2rgb. (#3827) 2023-11-11 15:43:31 +00:00
Dickby 7345b1a1ea
shaders: Use clamp in doubleCircleSigmoid. (#3824) 2023-11-11 13:15:37 +00:00
Vaxry 14195835ef opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
Vaxry 11432f69b9 opengl: remove unused alpha matte from shadow 2023-11-09 22:11:54 +00:00
Visual-Dawg 29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
Vaxry 64a084477e shadows: fix on transformed 2023-11-04 19:32:50 +00:00
Vaxry 73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
Vaxry 6e15590e98 shaders: support changing the outer radius of borders independently 2023-10-19 14:05:02 +01:00
Dickby 772c7d1d3c
shaders: Remove redundant clamp of smoothsteps return value. (#3456) 2023-09-30 13:12:48 +01:00
vaxerski c298439433 renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
vaxerski 495d4f2d11 shaders: improve border rounding 2023-09-30 01:35:05 +01:00
Vaxry 3d9545d2e0 shaders: minor premultiplication fixes 2023-08-18 22:07:28 +02:00
Vaxry 6e53c47e68 renderer: fix missing premultiplication for border multisampling 2023-08-06 20:46:00 +02:00
Vaxry 6c10c38481 renderer: fully switch to premultiplied alpha 2023-08-06 20:33:36 +02:00
Vaxry d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski 833d73df09 shaders: short-circuit rounding if radius <= 0 2023-07-20 18:18:53 +02:00
end-4 e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
vaxerski e7185b338f debug: minor improvements to manual crash 2023-04-04 22:04:32 +01:00
Vaxry 7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
vaxerski e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
vaxerski 4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski ff4ea1a13a fix border inner offset in shader 2022-11-29 21:11:37 +00:00
vaxerski 212f599412 fix AA on borders 2022-11-29 11:12:29 +00:00
vaxerski 7699d657d9 optimize border shader
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski 6cbaad896c use highp for pixcoord to fix nvidia border issues 2022-11-26 23:55:41 +00:00
vaxerski 0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski 684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski 0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski 1c9a0be8c4 fix up the border shader 2022-11-26 13:51:30 +00:00
vaxerski c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
Felix Dick e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Felix Dick c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick 6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick 71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
Felix Dick 6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick 65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick 0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick 168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick 7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
Felix Dick bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
vaxerski 48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski cb2989cec5 fix fade corner artifacts 2022-07-16 21:10:16 +02:00
vaxerski 44aeb1fc90 added decoration:shadow_offset 2022-06-26 22:15:06 +02:00
vaxerski 1a0b2c4ade rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00