Commit graph

22 commits

Author SHA1 Message Date
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
6e15590e98 shaders: support changing the outer radius of borders independently 2023-10-19 14:05:02 +01:00
vaxerski
c298439433 renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
e43f7fc98d shader: init uniforms to -1 2023-06-14 13:29:12 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
7932e42507 screenshader: add output uniform 2023-06-10 16:10:26 +02:00
7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
37442db20e destroy program in shader destructor 2022-08-11 20:33:35 +02:00
vaxerski
e56699826f Optimize shaders 2022-07-29 17:07:33 +02:00
vaxerski
a7ebf0ddc3 added CPU uniform location lookup optimization 2022-06-30 12:39:10 +02:00
vaxerski
cad71218c0 borders are now gangsta 2022-05-17 13:16:37 +02:00
vaxerski
748a787ba2 Don't blur behind opaque pixels 2022-04-17 13:15:56 +02:00
vaxerski
374491ee63 progress 2022-04-04 19:44:25 +02:00