Vaxry
61a71c65ac
internal: Formatter rework ( #3186 )
2023-09-06 12:51:36 +02:00
vaxerski
c3a83daa1e
monitor: minor adjustments
2023-09-05 22:16:14 +02:00
vaxerski
32f75ebb70
renderer: separate workspace window render logic
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Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
staz
01c6c5ae22
internal: Revert rounding of window size ( #3153 )
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* Revert "renderer: round coords and size in renderWindow"
This reverts commit fc0c1896e0
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* Revert "xwaylandmgr: round reported sizes"
This reverts commit 2985e20e6a
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2023-09-03 12:51:48 +02:00
vaxerski
423b129b24
renderer: don't set enabled in applyMonitorRule
2023-09-03 12:43:57 +02:00
vaxerski
d4ec54d048
renderer: render IME popups in fullscreen
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fixes #1353
2023-09-02 20:32:15 +02:00
vaxerski
d2a785dfe3
renderer: fixup occlusion conditions
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fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address ( #3124 )
2023-08-31 22:52:02 +02:00
vaxerski
fc0c1896e0
renderer: round coords and size in renderWindow
2023-08-31 09:55:38 +02:00
vaxerski
299d201e56
renderer: don't blur special on disabled blur
2023-08-26 11:48:04 +02:00
vaxerski
870471dd96
internal: allow opening empty special workspaces
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Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7
renderer: add decoration:blur:special
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will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e
renderer: track fade alpha for blur if ignore opacity is true
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with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
MightyPlaza
7155b4c266
renderer: Border improvements ( #2986 )
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* simplify getting border size
modified: src/Window.cpp
modified: src/Window.hpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/MasterLayout.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* fix border damage and input box
modified: src/Window.cpp
modified: src/managers/AnimationManager.cpp
* add border size in resize_on_border box
modified: src/managers/input/InputManager.cpp
* simplify border (fixes possible typo)
modified: src/Window.cpp
* use updateSpecialRenderData()
modified: Window.cpp
modified: Window.hpp
modified: events/Windows.cpp
modified: layout/DwindleLayout.cpp
modified: layout/IHyprLayout.cpp
modified: layout/MasterLayout.cpp
modified: render/Renderer.cpp
* update window workspace rule data on reload
modified: src/config/ConfigManager.cpp
* use rounding()
modified: src/Window.cpp
2023-08-17 10:13:19 +02:00
7e8a212027
internal: allow negative monitor offsets
2023-08-16 18:16:39 +02:00
b9a783229b
compositor: don't apply offsets in renderer
2023-08-14 18:41:52 +02:00
13886a264f
internal: add a new monitor auto system
2023-08-14 14:22:10 +02:00
3f7f4207a6
config: add vrr per-display
2023-08-11 17:37:57 +02:00
126792584f
renderer: don't add workspace offset to pinned
2023-08-09 22:15:37 +02:00
cbb899740c
rules: add layer and window xray rules
2023-08-09 22:03:31 +02:00
0x455241
b3393c429f
background: add background color option ( #2915 )
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Co-authored-by: 0x455241 <>
2023-08-08 18:00:11 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements ( #2877 )
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* move blur to its own category
* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
1a7fb1572a
renderer: disable init anim on disabled animations
2023-07-22 19:26:44 +02:00
outfoxxed
375e8385ee
Fix background occlusion ignoring monitor position ( #2771 )
2023-07-22 10:19:51 +02:00
vaxerski
d2a8b8c2de
renderer: cleanup back buffer skip checks
2023-07-20 18:27:14 +02:00
vaxerski
23eda1411b
renderer: scale box for occlusion
2023-07-20 18:12:29 +02:00
vaxerski
ff598b0827
renderer: don't occlude when pre-blur is queued
2023-07-20 18:03:47 +02:00
vaxerski
a921c5b89e
Debug: add tracy
2023-07-20 17:47:49 +02:00
vaxerski
948855a984
renderer: add canSkipBackBufferClear
2023-07-20 14:11:05 +02:00
vaxerski
547305c7ed
opengl: adjust blend and reduce the usage of clear
2023-07-20 13:49:28 +02:00
vaxerski
80cd2ef3d7
renderer: remove unused var
2023-07-19 21:10:42 +02:00
vaxerski
2c2314faa0
renderer: take workspace offset into account for occlusion
2023-07-19 21:08:49 +02:00
Vaxry
89b87158db
internal: Wrap regions ( #2750 )
2023-07-19 20:09:49 +02:00
vaxerski
ce9896204a
renderer: fix rounding in renderSurface
2023-07-19 20:06:19 +02:00
vaxerski
f4f0f35c5b
renderer: add occlusion for back layers
2023-07-19 16:13:55 +02:00
vaxerski
81f4a4f471
screencopy: improve shm handling
2023-07-19 00:51:38 +02:00
vaxerski
ce9c5fd722
render: set refresh to 0 for both wl and x11 backends
2023-07-19 00:28:15 +02:00
vaxerski
f2999e84b9
render: set refresh to 0 for wayland backend outputs
2023-07-19 00:02:57 +02:00
Vaxry
8370a7fcc4
internal: Protocol C++ Wraps + XDGOutput impl ( #2733 )
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move to our own xdgoutput impl instead of wlr's
2023-07-18 15:30:28 +02:00
vaxerski
2e323a5671
renderer: use correct wlr sample func
2023-07-18 12:25:48 +02:00
Jan Beich
8c9e2e1ff1
deps: update wlroots ( #2734 )
2023-07-18 12:13:59 +02:00
vaxerski
2c7b2ad6ca
windowrules: add border size rule
2023-07-18 00:11:29 +02:00
vaxerski
382af06406
render: resize subsurfaces with size resizes
2023-07-10 13:32:57 +02:00
vaxerski
515a363ecd
render: move lastFrameDamage to CMonitor
2023-07-10 13:21:00 +02:00
d83296c7a9
renderer: damage decos on damageWindow
2023-06-27 13:23:58 +02:00
01f85a09a9
xwayland: send zero scaling to xwayland if enabled
2023-06-23 21:42:44 +02:00
vaxerski
fbabb105c3
gamma: use wlr's new gamma manager event
2023-06-14 13:26:47 +02:00
6beb79f27b
xwayland: add force_zero_scaling
2023-06-11 21:52:13 +02:00
64ce06a353
xwayland: add nearest neighbor filtering as an opt
2023-06-11 21:33:59 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule ( #2477 )
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* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp
2023-06-11 19:30:31 +02:00