vaxerski
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c298439433
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renderer: nuke multisample_edges in favor of a faster algorithm
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2023-09-30 01:41:05 +01:00 |
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vaxerski
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495d4f2d11
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shaders: improve border rounding
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2023-09-30 01:35:05 +01:00 |
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3d9545d2e0
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shaders: minor premultiplication fixes
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2023-08-18 22:07:28 +02:00 |
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6e53c47e68
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renderer: fix missing premultiplication for border multisampling
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2023-08-06 20:46:00 +02:00 |
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6c10c38481
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renderer: fully switch to premultiplied alpha
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2023-08-06 20:33:36 +02:00 |
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vaxerski
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ff4ea1a13a
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fix border inner offset in shader
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2022-11-29 21:11:37 +00:00 |
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vaxerski
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212f599412
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fix AA on borders
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2022-11-29 11:12:29 +00:00 |
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vaxerski
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7699d657d9
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optimize border shader
Do not calculate gradient for discarded fragments
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2022-11-27 00:30:44 +00:00 |
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vaxerski
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6cbaad896c
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use highp for pixcoord to fix nvidia border issues
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2022-11-26 23:55:41 +00:00 |
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vaxerski
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0db75852f3
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fix transformed border thickness
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2022-11-26 20:36:05 +00:00 |
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vaxerski
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afe688e6ab
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allow 360 degrees of freedom in gradients
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2022-11-26 19:37:20 +00:00 |
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vaxerski
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684c59e5bc
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optimize data feeding to gradient renderer
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2022-11-26 18:09:57 +00:00 |
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vaxerski
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0948b078e1
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added border gradients
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2022-11-26 17:57:02 +00:00 |
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vaxerski
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1c9a0be8c4
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fix up the border shader
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2022-11-26 13:51:30 +00:00 |
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vaxerski
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c78db1212b
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Unify rounding shaders
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2022-11-21 18:09:47 +00:00 |
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Felix Dick
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bf3f519eb7
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Remove trailing whitespace.
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2022-09-25 20:07:48 +02:00 |
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vaxerski
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1a0b2c4ade
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rewritten borders, fixed msaa
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2022-06-26 19:39:56 +02:00 |
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