8a2269272b
output-management: move to new impl
2024-05-03 18:08:04 +01:00
5edc32930d
layerSurface: refactor/move to a memory-safe impl
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 ( #5762 )
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
a2366f78f0
renderer: send frame events to apps on empty damage renders
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fixes #5711
2024-04-23 16:08:54 +01:00
Vaxry
b52a49b4c4
tearing-control: hyprland impl ( #5655 )
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* tearing: hl impl
* format
2024-04-19 22:16:35 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
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* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets ( #5297 )
2024-03-31 02:14:26 +01:00
0869f65b0b
input: add misc:hide_cursor_on_key_press
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fixes #3045
2024-03-28 02:07:06 +00:00
ae17e900e7
layer-shell: render popups above everything
2024-03-25 16:20:30 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false ( #5250 )
2024-03-24 20:38:10 +00:00
5cc4bf699c
IME: Refactor and fixup popups
2024-03-24 16:08:25 +00:00
8593c45be3
refactor: move window.hpp to desktop/
2024-03-20 01:44:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors ( #5100 )
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* lock: use uint64_t for iMonitorID
* lock: move activateLock to onNewSessionLock
* lock: add red screen fade
* lock: damage when fading the red screen and delay for screencopy
* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
b39dcfa497
refactor: move a few things to desktop/
2024-02-29 13:03:38 +00:00
d62e7a5125
renderer: fixup damage_ring rotation
2024-02-19 19:11:05 +00:00
301b48b740
renderer: fix invalid damage accumulation with invalid buffer_age
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fixes #4670
2024-02-18 16:04:08 +00:00
4b4bd90b14
renderer: fixup misaligned fsv1 surfaces with uv
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fixes #4548
2024-01-28 23:42:49 +00:00
7b3d039388
deps: update wlroots
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drops requirement for WLR_DRM_NO_ATOMIC provided kernel >= 6.8
2024-01-27 13:58:28 +00:00
9242b03317
internal: minor include fixes and missed format
2023-12-29 10:27:09 +01:00
f771c10d1a
renderer: ignore windowRequestedCursorHide
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ref #4197 , thanks @dtop129
co-authored-by: dtop129
2023-12-29 00:04:01 +01:00
f013acc6ee
renderer: add occlusion for special workspaces
2023-12-23 22:41:42 +01:00
48ecb13b14
renderer: improve cursor hiding infra
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ref #4197
2023-12-20 21:40:44 +01:00
dusanx
0c74df4f9e
renderer: cursor hiding logic improvements ( #4184 )
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Co-authored-by: Dusan Popovic <dpx@binaryapparatus.com>
2023-12-18 16:06:06 +00:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci ( #4039 )
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* style: apply clang-format
* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
b9937484f4
screencopy: fix broken shm copying
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fixes #4001
2023-11-30 10:14:35 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
6f733292bf
renderer: nvidia checks and use glFinish on nvidia
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fixes #3952 #3946
2023-11-25 17:45:08 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
8e91c038db
renderer: use optional for cursor surface storing
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because nullptr is a valid surface.
fixes #3692
2023-10-30 00:18:40 +00:00
7a5234a0cc
input: better cursor image infrastructure
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Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
vaxerski
a44ab7748f
renderer: optimize render pipeline when there is a solitary client
2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation ( #3441 )
2023-09-28 21:48:33 +01:00
vaxerski
32f75ebb70
renderer: separate workspace window render logic
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Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
vaxerski
948855a984
renderer: add canSkipBackBufferClear
2023-07-20 14:11:05 +02:00
Vaxry
89b87158db
internal: Wrap regions ( #2750 )
2023-07-19 20:09:49 +02:00
vaxerski
f4f0f35c5b
renderer: add occlusion for back layers
2023-07-19 16:13:55 +02:00
6beb79f27b
xwayland: add force_zero_scaling
2023-06-11 21:52:13 +02:00
vaxerski
ddfeebad3d
Renderer: add init animation
2023-05-01 02:49:41 +01:00
vaxerski
b05ff89c76
Render: add cursor_zoom
2023-04-16 14:48:38 +01:00
vaxerski
293df75b97
renderer: workspace rendering improvements
2023-04-12 13:05:57 +01:00
vaxerski
3ae33b951f
renderer: add support for rendering workspaces
2023-04-12 12:41:23 +01:00
7d9977d028
debug: added manual_crash
2023-04-04 14:50:03 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl ( #1800 )
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---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time ( #1863 )
2023-03-24 19:23:16 +00:00
vaxerski
129e99a6f6
Implement ext-session-lock-v1
2023-02-03 11:58:55 +00:00
vaxerski
3d83a0bc5f
enable UV calcs for all surfaces
2023-01-29 13:58:47 +00:00
06b17db227
don't set cursor when timeout reached
2023-01-26 10:39:06 +00:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
vaxerski
6749c8abd7
fix dynamic monitor disables corrupting pmosthz
2022-12-22 12:15:07 +00:00